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https://github.com/mod-playerbots/mod-playerbots.git
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Arm warrior and dk
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@@ -87,6 +87,8 @@ public:
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creators["chains of ice"] = &DeathKnightTriggerFactoryInternal::chains_of_ice;
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creators["unbreakable armor"] = &DeathKnightTriggerFactoryInternal::unbreakable_armor;
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creators["high blood rune"] = &DeathKnightTriggerFactoryInternal::high_blood_rune;
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creators["high frost rune"] = &DeathKnightTriggerFactoryInternal::high_frost_rune;
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creators["high unholy rune"] = &DeathKnightTriggerFactoryInternal::high_unholy_rune;
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creators["freezing fog"] = &DeathKnightTriggerFactoryInternal::freezing_fog;
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creators["no desolation"] = &DeathKnightTriggerFactoryInternal::no_desolation;
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creators["death and decay cooldown"] = &DeathKnightTriggerFactoryInternal::death_and_decay_cooldown;
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@@ -122,6 +124,8 @@ private:
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static Trigger* chains_of_ice(PlayerbotAI* botAI) { return new ChainsOfIceSnareTrigger(botAI); }
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static Trigger* unbreakable_armor(PlayerbotAI* botAI) { return new UnbreakableArmorTrigger(botAI); }
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static Trigger* high_blood_rune(PlayerbotAI* botAI) { return new HighBloodRuneTrigger(botAI); }
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static Trigger* high_frost_rune(PlayerbotAI* botAI) { return new HighFrostRuneTrigger(botAI); }
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static Trigger* high_unholy_rune(PlayerbotAI* botAI) { return new HighUnholyRuneTrigger(botAI); }
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static Trigger* freezing_fog(PlayerbotAI* botAI) { return new FreezingFogTrigger(botAI); }
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static Trigger* no_desolation(PlayerbotAI* botAI) { return new DesolationTrigger(botAI); }
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static Trigger* death_and_decay_cooldown(PlayerbotAI* botAI) { return new DeathAndDecayCooldownTrigger(botAI); }
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