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Calculation of the power of items with random properties (#1312)
* Score calculation of item random property * Equip auto repair on repop * Item random property calculation * Random Property calculation
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@@ -1742,7 +1742,7 @@ void PlayerbotFactory::InitEquipment(bool incremental, bool second_chance)
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if (incremental && oldItem)
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{
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float old_score = calculator.CalculateItem(oldItem->GetEntry());
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float old_score = calculator.CalculateItem(oldItem->GetEntry(), oldItem->GetItemRandomPropertyId());
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if (bestScoreForSlot < 1.2f * old_score)
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continue;
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}
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