reduce target calculation overhead

This commit is contained in:
Yunfan Li
2023-08-25 03:46:15 +08:00
parent 54462b79c5
commit 563760d92b
4 changed files with 5 additions and 5 deletions

View File

@@ -75,7 +75,7 @@ class ManaValue : public Uint8CalculatedValue, public Qualified
class HasManaValue : public BoolCalculatedValue, public Qualified
{
public:
HasManaValue(PlayerbotAI* botAI, std::string const name = "has mana") : BoolCalculatedValue(botAI, name) { }
HasManaValue(PlayerbotAI* botAI, std::string const name = "has mana") : BoolCalculatedValue(botAI, name, 2 * 1000) { }
Unit* GetTarget();
bool Calculate() override;