reduce target calculation overhead

This commit is contained in:
Yunfan Li
2023-08-25 03:46:15 +08:00
parent 54462b79c5
commit 563760d92b
4 changed files with 5 additions and 5 deletions

View File

@@ -14,7 +14,7 @@ class Unit;
class SnareTargetValue : public UnitCalculatedValue, public Qualified
{
public:
SnareTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "snare target") { }
SnareTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "snare target", 1 * 1000) { }
protected:
Unit* Calculate() override;