reduce target calculation overhead

This commit is contained in:
Yunfan Li
2023-08-25 03:46:15 +08:00
parent 54462b79c5
commit 563760d92b
4 changed files with 5 additions and 5 deletions

View File

@@ -24,7 +24,7 @@ class NearestEnemyPlayersValue : public PossibleTargetsValue
class EnemyPlayerValue : public UnitCalculatedValue
{
public:
EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name, 2 * 1000) { }
EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name, 5 * 1000) { }
Unit* Calculate() override;