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This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,53 +1,55 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TankWarlockStrategy.h"
#include "Playerbots.h"
class GenericWarlockStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericWarlockStrategyActionNodeFactory()
{
creators["summon voidwalker"] = &summon_voidwalker;
creators["summon felguard"] = &summon_felguard;
creators["summon succubus"] = &summon_succubus;
creators["summon felhunter"] = &summon_felhunter;
}
public:
GenericWarlockStrategyActionNodeFactory()
{
creators["summon voidwalker"] = &summon_voidwalker;
creators["summon felguard"] = &summon_felguard;
creators["summon succubus"] = &summon_succubus;
creators["summon felhunter"] = &summon_felhunter;
}
private:
static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("summon voidwalker",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
/*C*/ nullptr);
}
private:
static ActionNode* summon_voidwalker([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon voidwalker",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("summon felguard",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon succubus"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_felguard([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon felguard",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon succubus"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_succubus([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon succubus",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon voidwalker"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_succubus([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon succubus",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon voidwalker"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_felhunter([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon felhunter",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
/*C*/ nullptr);
}
static ActionNode* summon_felhunter([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode("summon felhunter",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("summon imp"), nullptr),
/*C*/ nullptr);
}
};
TankWarlockStrategy::TankWarlockStrategy(PlayerbotAI* botAI) : GenericWarlockStrategy(botAI)