Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_DPSWARLOCKSTRATEGY_H
@@ -12,31 +13,31 @@ class PlayerbotAI;
class DpsWarlockStrategy : public GenericWarlockStrategy
{
public:
DpsWarlockStrategy(PlayerbotAI* botAI);
public:
DpsWarlockStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "dps"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
NextAction** getDefaultActions() override;
uint32 GetType() const override { return GenericWarlockStrategy::GetType() | STRATEGY_TYPE_DPS; }
std::string const getName() override { return "dps"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
NextAction** getDefaultActions() override;
uint32 GetType() const override { return GenericWarlockStrategy::GetType() | STRATEGY_TYPE_DPS; }
};
class DpsAoeWarlockStrategy : public CombatStrategy
{
public:
DpsAoeWarlockStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
public:
DpsAoeWarlockStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "aoe"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "aoe"; }
};
class DpsWarlockDebuffStrategy : public CombatStrategy
{
public:
DpsWarlockDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { }
public:
DpsWarlockDebuffStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "dps debuff"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "dps debuff"; }
};
#endif