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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,57 +1,58 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_STANCES_H
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#define _PLAYERBOT_STANCES_H
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#include "Formations.h"
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#include "Action.h"
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#include "Formations.h"
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class PlayerbotAI;
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class Unit;
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class Stance : public Formation
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{
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public:
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Stance(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) { }
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public:
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Stance(PlayerbotAI* botAI, std::string const name) : Formation(botAI, name) {}
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WorldLocation GetLocation() override;
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std::string const GetTargetName() override;
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float GetMaxDistance() override;
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WorldLocation GetLocation() override;
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std::string const GetTargetName() override;
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float GetMaxDistance() override;
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protected:
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virtual Unit* GetTarget();
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virtual WorldLocation GetLocationInternal() = 0;
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virtual WorldLocation GetNearLocation(float angle, float distance);
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protected:
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virtual Unit* GetTarget();
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virtual WorldLocation GetLocationInternal() = 0;
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virtual WorldLocation GetNearLocation(float angle, float distance);
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};
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class MoveStance : public Stance
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{
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public:
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MoveStance(PlayerbotAI* botAI, std::string const name) : Stance(botAI, name) { }
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public:
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MoveStance(PlayerbotAI* botAI, std::string const name) : Stance(botAI, name) {}
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protected:
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WorldLocation GetLocationInternal();
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virtual float GetAngle() = 0;
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protected:
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WorldLocation GetLocationInternal();
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virtual float GetAngle() = 0;
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};
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class StanceValue : public ManualSetValue<Stance*>
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{
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public:
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StanceValue(PlayerbotAI* botAI);
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~StanceValue();
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public:
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StanceValue(PlayerbotAI* botAI);
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~StanceValue();
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std::string const Save() override;
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bool Load(std::string const value) override;
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std::string const Save() override;
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bool Load(std::string const value) override;
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};
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class SetStanceAction : public Action
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{
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public:
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SetStanceAction(PlayerbotAI* botAI) : Action(botAI, "set Stance") { }
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public:
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SetStanceAction(PlayerbotAI* botAI) : Action(botAI, "set Stance") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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#endif
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