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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_PVPVALUES_H
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@@ -14,58 +15,60 @@ class Unit;
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class BgTypeValue : public ManualSetValue<uint32>
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{
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public:
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BgTypeValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "bg type") { }
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public:
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BgTypeValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "bg type") {}
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};
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class ArenaTypeValue : public ManualSetValue<uint32>
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{
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public:
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ArenaTypeValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "arena type") { }
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public:
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ArenaTypeValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "arena type") {}
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};
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class BgRoleValue : public ManualSetValue<uint32>
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{
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public:
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BgRoleValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "bg role") { }
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public:
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BgRoleValue(PlayerbotAI* botAI) : ManualSetValue<uint32>(botAI, 0, "bg role") {}
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};
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class BgMastersValue : public SingleCalculatedValue<std::vector<CreatureData const*>>, public Qualified
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{
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public:
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BgMastersValue(PlayerbotAI* botAI) : SingleCalculatedValue<std::vector<CreatureData const*>>(botAI, "bg masters") { }
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public:
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BgMastersValue(PlayerbotAI* botAI) : SingleCalculatedValue<std::vector<CreatureData const*>>(botAI, "bg masters") {}
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std::vector<CreatureData const*> Calculate() override;
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std::vector<CreatureData const*> Calculate() override;
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};
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class BgMasterValue : public CDPairCalculatedValue, public Qualified
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{
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public:
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BgMasterValue(PlayerbotAI* botAI) : CDPairCalculatedValue(botAI, "bg master", 60) { }
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public:
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BgMasterValue(PlayerbotAI* botAI) : CDPairCalculatedValue(botAI, "bg master", 60) {}
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CreatureData const* Calculate() override;
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CreatureData const* NearestBm(bool allowDead = true);
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CreatureData const* Calculate() override;
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CreatureData const* NearestBm(bool allowDead = true);
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};
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class RpgBgTypeValue : public CalculatedValue<BattlegroundTypeId>
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{
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public:
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RpgBgTypeValue(PlayerbotAI* botAI) : CalculatedValue(botAI, "rpg bg type") { }
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public:
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RpgBgTypeValue(PlayerbotAI* botAI) : CalculatedValue(botAI, "rpg bg type") {}
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BattlegroundTypeId Calculate() override;
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BattlegroundTypeId Calculate() override;
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};
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class FlagCarrierValue : public UnitCalculatedValue
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{
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public:
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FlagCarrierValue(PlayerbotAI* botAI, bool sameTeam = false, bool ignoreRange = false) :
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UnitCalculatedValue(botAI), sameTeam(sameTeam), ignoreRange(ignoreRange) { }
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public:
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FlagCarrierValue(PlayerbotAI* botAI, bool sameTeam = false, bool ignoreRange = false)
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: UnitCalculatedValue(botAI), sameTeam(sameTeam), ignoreRange(ignoreRange)
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{
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}
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Unit* Calculate() override;
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Unit* Calculate() override;
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private:
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bool sameTeam;
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bool ignoreRange;
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private:
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bool sameTeam;
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bool ignoreRange;
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};
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#endif
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