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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_POSSIBLETARGETSVALUE_H
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@@ -12,29 +13,38 @@ class PlayerbotAI;
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class PossibleTargetsValue : public NearestUnitsValue
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{
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public:
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PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false):
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NearestUnitsValue(botAI, name, range, ignoreLos) { }
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public:
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PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets",
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float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false)
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: NearestUnitsValue(botAI, name, range, ignoreLos)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class AllTargetsValue : public PossibleTargetsValue
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{
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public:
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AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : PossibleTargetsValue(botAI, "all targets", range, true) { }
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public:
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AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
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: PossibleTargetsValue(botAI, "all targets", range, true)
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{
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}
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};
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class PossibleTriggersValue : public NearestUnitsValue
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{
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public:
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PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f, bool ignoreLos = true):
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NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000) { }
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public:
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PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f,
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bool ignoreLos = true)
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: NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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#endif
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