Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSSIBLETARGETSVALUE_H
@@ -12,29 +13,38 @@ class PlayerbotAI;
class PossibleTargetsValue : public NearestUnitsValue
{
public:
PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false):
NearestUnitsValue(botAI, name, range, ignoreLos) { }
public:
PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets",
float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false)
: NearestUnitsValue(botAI, name, range, ignoreLos)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class AllTargetsValue : public PossibleTargetsValue
{
public:
AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : PossibleTargetsValue(botAI, "all targets", range, true) { }
public:
AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: PossibleTargetsValue(botAI, "all targets", range, true)
{
}
};
class PossibleTriggersValue : public NearestUnitsValue
{
public:
PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f, bool ignoreLos = true):
NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000) { }
public:
PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f,
bool ignoreLos = true)
: NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif