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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 01:19:08 +00:00
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "PartyMemberValue.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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@@ -42,7 +44,9 @@ Unit* PartyMemberValue::FindPartyMember(FindPlayerPredicate& predicate, bool ign
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nearestGroupPlayers.push_front(ref->GetSource()->GetGUID());
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}
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}
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} else {
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}
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else
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{
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std::vector<Player*> vec;
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vec.push_back(bot);
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Unit* target = FindPartyMember(&vec, predicate);
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@@ -97,23 +101,25 @@ Unit* PartyMemberValue::FindPartyMember(FindPlayerPredicate& predicate, bool ign
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bool PartyMemberValue::Check(Unit* player)
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{
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// return player && player != bot && player->GetMapId() == bot->GetMapId() && bot->IsWithinDistInMap(player, sPlayerbotAIConfig->sightDistance, false);
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// return player && player != bot && player->GetMapId() == bot->GetMapId() && bot->IsWithinDistInMap(player,
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// sPlayerbotAIConfig->sightDistance, false);
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return player && player->GetMapId() == bot->GetMapId() &&
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bot->GetDistance(player) < sPlayerbotAIConfig->spellDistance * 2 &&
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bot->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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bot->GetDistance(player) < sPlayerbotAIConfig->spellDistance * 2 &&
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bot->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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}
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bool PartyMemberValue::IsTargetOfSpellCast(Player* target, SpellEntryPredicate &predicate)
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bool PartyMemberValue::IsTargetOfSpellCast(Player* target, SpellEntryPredicate& predicate)
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{
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// GuidVector nearestPlayers = AI_VALUE(GuidVector, "nearest friendly players");
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ObjectGuid targetGuid = target ? target->GetGUID() : bot->GetGUID();
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ObjectGuid corpseGuid = target && target->GetCorpse() ? target->GetCorpse()->GetGUID() : ObjectGuid::Empty;
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Group* group = bot->GetGroup();
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if (!group) {
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if (!group)
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{
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return false;
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}
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for (GroupReference *gref = group->GetFirstMember(); gref; gref = gref->next())
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for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
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{
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Player* player = gref->GetSource();
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if (!player || player == bot)
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@@ -148,7 +154,8 @@ public:
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virtual bool Check(Unit* unit)
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{
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Player* player = unit->ToPlayer();
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if (!player) {
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if (!player)
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{
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return false;
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}
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return botAI->IsMainTank(player);
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