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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,30 +1,34 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NEARESTUNITSVALUE_H
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#define _PLAYERBOT_NEARESTUNITSVALUE_H
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#include "PlayerbotAIConfig.h"
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#include "Unit.h"
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#include "Value.h"
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#include "PlayerbotAIConfig.h"
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class PlayerbotAI;
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class NearestUnitsValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false, uint32 checkInterval = 1) :
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ObjectGuidListCalculatedValue(botAI, name, checkInterval), range(range), ignoreLos(ignoreLos) { }
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public:
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NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units",
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float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false, uint32 checkInterval = 1)
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: ObjectGuidListCalculatedValue(botAI, name, checkInterval), range(range), ignoreLos(ignoreLos)
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{
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}
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GuidVector Calculate() override;
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GuidVector Calculate() override;
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protected:
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virtual void FindUnits(std::list<Unit*>& targets) = 0;
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virtual bool AcceptUnit(Unit* unit) = 0;
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protected:
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virtual void FindUnits(std::list<Unit*>& targets) = 0;
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virtual bool AcceptUnit(Unit* unit) = 0;
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float range;
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bool ignoreLos;
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float range;
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bool ignoreLos;
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};
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#endif
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