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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_NEARESTNPCSVALUE_H
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@@ -12,42 +13,54 @@ class PlayerbotAI;
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class NearestNpcsValue : public NearestUnitsValue
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{
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public:
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NearestNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest npcs", range) { }
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public:
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NearestNpcsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
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: NearestUnitsValue(botAI, "nearest npcs", range)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class NearestVehiclesValue : public NearestUnitsValue
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{
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public:
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NearestVehiclesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest vehicles", range) { }
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public:
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NearestVehiclesValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
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: NearestUnitsValue(botAI, "nearest vehicles", range)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class NearestTriggersValue : public NearestUnitsValue
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{
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public:
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NearestTriggersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance) : NearestUnitsValue(botAI, "nearest triggers", range) { }
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public:
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NearestTriggersValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
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: NearestUnitsValue(botAI, "nearest triggers", range)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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class NearestTotemsValue : public NearestUnitsValue
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{
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public:
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NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f) : NearestUnitsValue(botAI, "nearest totems", range, true) { }
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public:
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NearestTotemsValue(PlayerbotAI* botAI, float range = 30.0f)
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: NearestUnitsValue(botAI, "nearest totems", range, true)
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{
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}
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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protected:
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void FindUnits(std::list<Unit*>& targets) override;
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bool AcceptUnit(Unit* unit) override;
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};
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#endif
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