Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_MAINTANCEVALUE_H
@@ -11,74 +12,74 @@ class PlayerbotAI;
class CanMoveAroundValue : public BoolCalculatedValue
{
public:
CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) { }
public:
CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class ShouldHomeBindValue : public BoolCalculatedValue
{
public:
ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) { }
public:
ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class ShouldRepairValue : public BoolCalculatedValue
{
public:
ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2 * 2000) { }
public:
ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should repair", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class CanRepairValue : public BoolCalculatedValue
{
public:
CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2 * 2000) { }
public:
CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class ShouldSellValue : public BoolCalculatedValue
{
public:
ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2 * 2000) { }
public:
ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class CanSellValue : public BoolCalculatedValue
{
public:
CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2 * 2000) { }
public:
CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class CanFightEqualValue: public BoolCalculatedValue
class CanFightEqualValue : public BoolCalculatedValue
{
public:
CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2 * 2000) { }
public:
CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal", 2 * 2000) {}
bool Calculate() override;
bool Calculate() override;
};
class CanFightEliteValue : public BoolCalculatedValue
{
public:
CanFightEliteValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight elite") { }
public:
CanFightEliteValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight elite") {}
bool Calculate() override;
bool Calculate() override;
};
class CanFightBossValue : public BoolCalculatedValue
{
public:
CanFightBossValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight boss") { }
public:
CanFightBossValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight boss") {}
bool Calculate() override;
bool Calculate() override;
};
#endif