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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,28 +1,30 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "LeastHpTargetValue.h"
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#include "AttackersValue.h"
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#include "Playerbots.h"
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class FindLeastHpTargetStrategy : public FindNonCcTargetStrategy
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{
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public:
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FindLeastHpTargetStrategy(PlayerbotAI* botAI) : FindNonCcTargetStrategy(botAI), minHealth(0) { }
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public:
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FindLeastHpTargetStrategy(PlayerbotAI* botAI) : FindNonCcTargetStrategy(botAI), minHealth(0) {}
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void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
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{
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Player* bot = botAI->GetBot();
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if (IsCcTarget(attacker))
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return;
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void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
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{
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Player* bot = botAI->GetBot();
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if (IsCcTarget(attacker))
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return;
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if (!result || result->GetHealth() > attacker->GetHealth())
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result = attacker;
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}
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if (!result || result->GetHealth() > attacker->GetHealth())
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result = attacker;
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}
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protected:
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float minHealth;
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protected:
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float minHealth;
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};
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Unit* LeastHpTargetValue::Calculate()
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