Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GroupValues.h"
#include "Playerbots.h"
#include "ServerFacade.h"
@@ -24,7 +26,6 @@ GuidVector GroupMembersValue::Calculate()
return members;
}
bool IsFollowingPartyValue::Calculate()
{
if (botAI->GetGroupMaster() == bot)
@@ -55,7 +56,7 @@ bool BoolANDValue::Calculate()
for (auto value : values)
{
if(!AI_VALUE(bool, value))
if (!AI_VALUE(bool, value))
return false;
}
@@ -101,7 +102,7 @@ bool GroupBoolANDValue::Calculate()
if (!GET_PLAYERBOT_AI(player))
continue;
if (!PAI_VALUE2(bool,"and", getQualifier()))
if (!PAI_VALUE2(bool, "and", getQualifier()))
return false;
}
@@ -141,7 +142,7 @@ bool GroupReadyValue::Calculate()
if (!member)
continue;
if (inDungeon) //In dungeons all following members need to be alive before continueing.
if (inDungeon) // In dungeons all following members need to be alive before continueing.
{
PlayerbotAI* memberAi = GET_PLAYERBOT_AI(member);
@@ -151,8 +152,10 @@ bool GroupReadyValue::Calculate()
return false;
}
//We only wait for members that are in range otherwise we might be waiting for bots stuck in dead loops forever.
if (botAI->GetGroupMaster() && sServerFacade->GetDistance2d(member, botAI->GetGroupMaster()) > sPlayerbotAIConfig->sightDistance)
// We only wait for members that are in range otherwise we might be waiting for bots stuck in dead loops
// forever.
if (botAI->GetGroupMaster() &&
sServerFacade->GetDistance2d(member, botAI->GetGroupMaster()) > sPlayerbotAIConfig->sightDistance)
continue;
if (member->GetHealthPct() < sPlayerbotAIConfig->almostFullHealth)
@@ -161,7 +164,7 @@ bool GroupReadyValue::Calculate()
if (!member->GetPower(POWER_MANA))
continue;
float mana = (static_cast<float> (member->GetPower(POWER_MANA)) / member->GetMaxPower(POWER_MANA)) * 100;
float mana = (static_cast<float>(member->GetPower(POWER_MANA)) / member->GetMaxPower(POWER_MANA)) * 100;
if (mana < sPlayerbotAIConfig->mediumMana)
return false;