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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GrindTargetValue.h"
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#include "Playerbots.h"
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#include "ReputationMgr.h"
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#include "SharedDefines.h"
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@@ -52,61 +54,66 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
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for (ObjectGuid const guid : targets)
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{
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Unit* unit = botAI->GetUnit(guid);
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if (!unit)
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continue;
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auto &rep = bot->ToPlayer()->GetReputationMgr();
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if (unit->ToCreature() && !unit->ToCreature()->GetCreatureTemplate()->lootid && bot->GetReactionTo(unit) >= REP_NEUTRAL) {
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auto& rep = bot->ToPlayer()->GetReputationMgr();
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if (unit->ToCreature() && !unit->ToCreature()->GetCreatureTemplate()->lootid &&
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bot->GetReactionTo(unit) >= REP_NEUTRAL)
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{
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continue;
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}
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if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) {
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if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE)
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{
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continue;
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}
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if (!bot->isHonorOrXPTarget(unit)) {
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if (!bot->isHonorOrXPTarget(unit))
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{
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continue;
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}
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if (abs(bot->GetPositionZ() - unit->GetPositionZ()) > INTERACTION_DISTANCE)
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continue;
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if (!bot->InBattleground() && GetTargetingPlayerCount(unit) > assistCount)
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continue;
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//if (!bot->InBattleground() && master && master->GetDistance(unit) >= sPlayerbotAIConfig->grindDistance && !sRandomPlayerbotMgr->IsRandomBot(bot))
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//continue;
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// if (!bot->InBattleground() && master && master->GetDistance(unit) >= sPlayerbotAIConfig->grindDistance &&
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// !sRandomPlayerbotMgr->IsRandomBot(bot)) continue;
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if (!bot->InBattleground() && (int)unit->GetLevel() - (int)bot->GetLevel() > 4 && !unit->GetGUID().IsPlayer())
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continue;
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if (!bot->InBattleground() && (int)unit->GetLevel() - (int)bot->GetLevel() > 4 && !unit->GetGUID().IsPlayer())
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continue;
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// if (needForQuestMap.find(unit->GetEntry()) == needForQuestMap.end())
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// needForQuestMap[unit->GetEntry()] = needForQuest(unit);
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// if (!needForQuestMap[unit->GetEntry()])
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// if ((urand(0, 100) < 75 || (context->GetValue<TravelTarget*>("travel target")->Get()->isWorking() &&
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// context->GetValue<TravelTarget*>("travel target")->Get()->getDestination()->getName() != "GrindTravelDestination")))
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// continue;
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// context->GetValue<TravelTarget*>("travel target")->Get()->getDestination()->getName() !=
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// "GrindTravelDestination"))) continue;
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//if (bot->InBattleground() && bot->GetDistance(unit) > 40.0f)
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//continue;
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// if (bot->InBattleground() && bot->GetDistance(unit) > 40.0f)
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// continue;
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if (Creature* creature = unit->ToCreature())
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if (Creature* creature = unit->ToCreature())
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if (CreatureTemplate const* CreatureTemplate = creature->GetCreatureTemplate())
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if (CreatureTemplate->rank > CREATURE_ELITE_NORMAL && !AI_VALUE(bool, "can fight elite"))
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continue;
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if (!bot->IsWithinLOSInMap(unit)) {
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if (CreatureTemplate->rank > CREATURE_ELITE_NORMAL && !AI_VALUE(bool, "can fight elite"))
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continue;
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if (!bot->IsWithinLOSInMap(unit))
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{
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continue;
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}
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if (group)
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{
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Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
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for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
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{
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Player *member = ObjectAccessor::FindPlayer(itr->guid);
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Player* member = ObjectAccessor::FindPlayer(itr->guid);
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if (!member || !member->IsAlive())
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continue;
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@@ -121,7 +128,8 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
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else
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{
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float newdistance = bot->GetDistance(unit);
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if (!result || (newdistance < distance && urand(0, abs(distance - newdistance)) > sPlayerbotAIConfig->sightDistance * 0.1))
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if (!result || (newdistance < distance &&
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urand(0, abs(distance - newdistance)) > sPlayerbotAIConfig->sightDistance * 0.1))
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{
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distance = newdistance;
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result = unit;
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@@ -160,7 +168,7 @@ bool GrindTargetValue::needForQuest(Unit* target)
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{
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QuestStatusData* questStatus = sTravelMgr->getQuestStatus(bot, questId);
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if (questTemplate->GetQuestLevel() > bot->GetLevel()+5)
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if (questTemplate->GetQuestLevel() > bot->GetLevel() + 5)
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continue;
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for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++)
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@@ -218,7 +226,7 @@ uint32 GrindTargetValue::GetTargetingPlayerCount(Unit* unit)
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Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
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for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
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{
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Player *member = ObjectAccessor::FindPlayer(itr->guid);
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Player* member = ObjectAccessor::FindPlayer(itr->guid);
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if (!member || !member->IsAlive() || member == bot)
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continue;
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