Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ATTACKERCOUNTVALUES_H
@@ -13,38 +14,47 @@ class Unit;
class AttackerCountValue : public Uint8CalculatedValue, public Qualified
{
public:
AttackerCountValue(PlayerbotAI* botAI, std::string const name = "attackers count") : Uint8CalculatedValue(botAI, name) { }
public:
AttackerCountValue(PlayerbotAI* botAI, std::string const name = "attackers count")
: Uint8CalculatedValue(botAI, name)
{
}
Unit* GetTarget();
uint8 Calculate() override;
Unit* GetTarget();
uint8 Calculate() override;
};
class MyAttackerCountValue : public Uint8CalculatedValue, public Qualified
{
public:
MyAttackerCountValue(PlayerbotAI* botAI, std::string const name = "my attackers count") : Uint8CalculatedValue(botAI, name) { }
public:
MyAttackerCountValue(PlayerbotAI* botAI, std::string const name = "my attackers count")
: Uint8CalculatedValue(botAI, name)
{
}
Unit* GetTarget();
uint8 Calculate() override;
Unit* GetTarget();
uint8 Calculate() override;
};
class HasAggroValue : public BoolCalculatedValue, public Qualified
{
public:
HasAggroValue(PlayerbotAI* botAI, std::string const name = "has aggro") : BoolCalculatedValue(botAI, name) { }
public:
HasAggroValue(PlayerbotAI* botAI, std::string const name = "has aggro") : BoolCalculatedValue(botAI, name) {}
Unit* GetTarget();
bool Calculate() override;
Unit* GetTarget();
bool Calculate() override;
};
class BalancePercentValue : public Uint8CalculatedValue, public Qualified
{
public:
BalancePercentValue(PlayerbotAI* botAI, std::string const name = "balance percentage") : Uint8CalculatedValue(botAI, name) { }
public:
BalancePercentValue(PlayerbotAI* botAI, std::string const name = "balance percentage")
: Uint8CalculatedValue(botAI, name)
{
}
Unit* GetTarget();
uint8 Calculate() override;
Unit* GetTarget();
uint8 Calculate() override;
};
#endif