Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RangeTriggers.h"
#include "MoveSplineInit.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
@@ -16,46 +18,50 @@ static float GetSpeedInMotion(Unit* target)
bool EnemyTooCloseForSpellTrigger::IsActive()
{
Unit* target = AI_VALUE(Unit*, "current target");
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) &&
target->GetObjectSize() <= 10.0f &&
target->IsWithinCombatRange(bot, MIN_MELEE_REACH);
// Unit* target = AI_VALUE(Unit*, "current target");
// if (!target) {
// return false;
// }
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) &&
target->GetObjectSize() <= 10.0f && target->IsWithinCombatRange(bot, MIN_MELEE_REACH);
// Unit* target = AI_VALUE(Unit*, "current target");
// if (!target) {
// return false;
// }
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) && GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
// return false;
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) &&
// GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
// return false;
// bool isBoss = false;
// bool isRaid = false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// float targetDistance = sServerFacade->GetDistance2d(bot, target) + combatReach;
// if (target->GetTypeId() == TYPEID_UNIT)
// {
// Creature* creature = botAI->GetCreature(target->GetGUID());
// if (creature)
// {
// isBoss = creature->isWorldBoss();
// }
// }
// bool isBoss = false;
// bool isRaid = false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// float targetDistance = sServerFacade->GetDistance2d(bot, target) + combatReach;
// if (target->GetTypeId() == TYPEID_UNIT)
// {
// Creature* creature = botAI->GetCreature(target->GetGUID());
// if (creature)
// {
// isBoss = creature->isWorldBoss();
// }
// }
// if (bot->GetMap() && bot->GetMap()->IsRaid())
// isRaid = true;
// if (bot->GetMap() && bot->GetMap()->IsRaid())
// isRaid = true;
// // if (isBoss || isRaid)
// // return sServerFacade->IsDistanceLessThan(targetDistance, (sPlayerbotAIConfig->tooCloseDistance + combatReach) / 2);
// // if (isBoss || isRaid)
// // return sServerFacade->IsDistanceLessThan(targetDistance, (sPlayerbotAIConfig->tooCloseDistance +
// combatReach) / 2);
// return sServerFacade->IsDistanceLessOrEqualThan(targetDistance, (sPlayerbotAIConfig->tooCloseDistance + combatReach / 2));
// return sServerFacade->IsDistanceLessOrEqualThan(targetDistance, (sPlayerbotAIConfig->tooCloseDistance +
// combatReach / 2));
}
bool EnemyTooCloseForAutoShotTrigger::IsActive()
{
Unit* target = AI_VALUE(Unit*, "current target");
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) && bot->IsWithinMeleeRange(target);
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) && GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) &&
bot->IsWithinMeleeRange(target);
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) &&
// GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
// return false;
// bool isBoss = false;
@@ -82,35 +88,38 @@ bool EnemyTooCloseForShootTrigger::IsActive()
Unit* target = AI_VALUE(Unit*, "current target");
// target->IsWithinCombatRange()
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) && target->IsWithinCombatRange(bot, MIN_MELEE_REACH);
return target && (target->GetVictim() != bot || target->isFrozen() || !target->CanFreeMove()) &&
target->IsWithinCombatRange(bot, MIN_MELEE_REACH);
// Unit* target = AI_VALUE(Unit*, "current target");
// if (!target)
// return false;
// Unit* target = AI_VALUE(Unit*, "current target");
// if (!target)
// return false;
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) && GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
// return false;
// if (target->GetTarget() == bot->GetGUID() && !bot->GetGroup() && !target->HasUnitState(UNIT_STATE_ROOT) &&
// GetSpeedInMotion(target) > GetSpeedInMotion(bot) * 0.65f)
// return false;
// bool isBoss = false;
// bool isRaid = false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// float targetDistance = sServerFacade->GetDistance2d(bot, target) + combatReach;
// if (target->GetTypeId() == TYPEID_UNIT)
// {
// Creature* creature = botAI->GetCreature(target->GetGUID());
// if (creature)
// {
// isBoss = creature->isWorldBoss();
// }
// }
// bool isBoss = false;
// bool isRaid = false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// float targetDistance = sServerFacade->GetDistance2d(bot, target) + combatReach;
// if (target->GetTypeId() == TYPEID_UNIT)
// {
// Creature* creature = botAI->GetCreature(target->GetGUID());
// if (creature)
// {
// isBoss = creature->isWorldBoss();
// }
// }
// if (bot->GetMap() && bot->GetMap()->IsRaid())
// isRaid = true;
// if (bot->GetMap() && bot->GetMap()->IsRaid())
// isRaid = true;
// // if (isBoss || isRaid)
// // return sServerFacade->IsDistanceLessThan(targetDistance, botAI->GetRange("shoot") + combatReach);
// // if (isBoss || isRaid)
// // return sServerFacade->IsDistanceLessThan(targetDistance, botAI->GetRange("shoot") + combatReach);
// return sServerFacade->IsDistanceLessOrEqualThan(targetDistance, (botAI->GetRange("shoot") + combatReach / 2));
// return sServerFacade->IsDistanceLessOrEqualThan(targetDistance, (botAI->GetRange("shoot") + combatReach /
// 2));
}
bool EnemyTooCloseForMeleeTrigger::IsActive()
@@ -125,7 +134,8 @@ bool EnemyTooCloseForMeleeTrigger::IsActive()
bool EnemyIsCloseTrigger::IsActive()
{
Unit* target = AI_VALUE(Unit*, "current target");
return target && sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), sPlayerbotAIConfig->tooCloseDistance);
return target && sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"),
sPlayerbotAIConfig->tooCloseDistance);
}
bool EnemyWithinMeleeTrigger::IsActive()
@@ -139,10 +149,14 @@ bool OutOfRangeTrigger::IsActive()
Unit* target = AI_VALUE(Unit*, GetTargetName());
// increase contact distance to prevent calculation error
float dis = distance + CONTACT_DISTANCE;
return target && !bot->IsWithinCombatRange(target, dis); // sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", GetTargetName()), distance);
return target &&
!bot->IsWithinCombatRange(
target,
dis); // sServerFacade->IsDistanceGreaterThan(AI_VALUE2(float, "distance", GetTargetName()), distance);
}
EnemyOutOfSpellRangeTrigger::EnemyOutOfSpellRangeTrigger(PlayerbotAI* botAI) : OutOfRangeTrigger(botAI, "enemy out of spell range", botAI->GetRange("spell"))
EnemyOutOfSpellRangeTrigger::EnemyOutOfSpellRangeTrigger(PlayerbotAI* botAI)
: OutOfRangeTrigger(botAI, "enemy out of spell range", botAI->GetRange("spell"))
{
}
@@ -153,7 +167,8 @@ EnemyOutOfSpellRangeTrigger::EnemyOutOfSpellRangeTrigger(PlayerbotAI* botAI) : O
// return false;
// float combatReach = bot->GetCombatReach() + target->GetCombatReach();
// return target && (sServerFacade->GetDistance2d(bot, target) > (distance + combatReach + sPlayerbotAIConfig->contactDistance) || !bot->IsWithinLOSInMap(target));
// return target && (sServerFacade->GetDistance2d(bot, target) > (distance + combatReach +
// sPlayerbotAIConfig->contactDistance) || !bot->IsWithinLOSInMap(target));
// }
// bool EnemyOutOfMeleeTrigger::IsActive()
@@ -163,7 +178,8 @@ EnemyOutOfSpellRangeTrigger::EnemyOutOfSpellRangeTrigger(PlayerbotAI* botAI) : O
// return false;
// float targetDistance = sServerFacade->GetDistance2d(bot, target);
// return target && (targetDistance > std::max(5.0f, bot->GetCombatReach() + target->GetCombatReach()) || (!bot->IsWithinLOSInMap(target) && targetDistance > 5.0f));
// return target && (targetDistance > std::max(5.0f, bot->GetCombatReach() + target->GetCombatReach()) ||
// (!bot->IsWithinLOSInMap(target) && targetDistance > 5.0f));
// }
bool PartyMemberToHealOutOfSpellRangeTrigger::IsActive()
@@ -173,11 +189,12 @@ bool PartyMemberToHealOutOfSpellRangeTrigger::IsActive()
return false;
float combatReach = bot->GetCombatReach() + target->GetCombatReach();
return target && (sServerFacade->GetDistance2d(bot, target) > (distance + sPlayerbotAIConfig->contactDistance) || !bot->IsWithinLOSInMap(target));
return target && (sServerFacade->GetDistance2d(bot, target) > (distance + sPlayerbotAIConfig->contactDistance) ||
!bot->IsWithinLOSInMap(target));
}
PartyMemberToHealOutOfSpellRangeTrigger::PartyMemberToHealOutOfSpellRangeTrigger(PlayerbotAI* botAI) :
OutOfRangeTrigger(botAI, "party member to heal out of spell range", botAI->GetRange("heal") + 1.0f)
PartyMemberToHealOutOfSpellRangeTrigger::PartyMemberToHealOutOfSpellRangeTrigger(PlayerbotAI* botAI)
: OutOfRangeTrigger(botAI, "party member to heal out of spell range", botAI->GetRange("heal") + 1.0f)
{
}