Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,40 +1,32 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "TotemsShamanStrategy.h"
#include "Playerbots.h"
TotemsShamanStrategy::TotemsShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
{
}
TotemsShamanStrategy::TotemsShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI) {}
void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericShamanStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(new TriggerNode(
"no air totem",
NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
triggers.push_back(new TriggerNode("fire elemental totem",
NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
triggers.push_back(new TriggerNode(
"no water totem",
NextAction::array(0,
new NextAction("mana spring totem", 7.0f),
new NextAction("healing stream totem", 6.0f),
nullptr)));
triggers.push_back(
new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
triggers.push_back(new TriggerNode(
"no fire totem",
NextAction::array(0,
new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f),
nullptr)));
triggers.push_back(
new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
new NextAction("healing stream totem", 6.0f), nullptr)));
triggers.push_back(new TriggerNode(
"strength of earth totem",
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
triggers.push_back(
new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
new NextAction("searing totem", 6.0f), nullptr)));
triggers.push_back(new TriggerNode("strength of earth totem",
NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
}