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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,40 +1,32 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "TotemsShamanStrategy.h"
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#include "Playerbots.h"
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TotemsShamanStrategy::TotemsShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI)
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{
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}
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TotemsShamanStrategy::TotemsShamanStrategy(PlayerbotAI* botAI) : GenericShamanStrategy(botAI) {}
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void TotemsShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericShamanStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("fire elemental totem", NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"no air totem",
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NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
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triggers.push_back(new TriggerNode("fire elemental totem",
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NextAction::array(0, new NextAction("fire elemental totem", 32.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"no water totem",
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NextAction::array(0,
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new NextAction("mana spring totem", 7.0f),
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new NextAction("healing stream totem", 6.0f),
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nullptr)));
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triggers.push_back(
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new TriggerNode("no air totem", NextAction::array(0, new NextAction("wrath of air totem", 8.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"no fire totem",
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NextAction::array(0,
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new NextAction("flametongue totem", 7.0f),
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new NextAction("searing totem", 6.0f),
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nullptr)));
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triggers.push_back(
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new TriggerNode("no water totem", NextAction::array(0, new NextAction("mana spring totem", 7.0f),
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new NextAction("healing stream totem", 6.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"strength of earth totem",
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NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
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triggers.push_back(
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new TriggerNode("no fire totem", NextAction::array(0, new NextAction("flametongue totem", 7.0f),
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new NextAction("searing totem", 6.0f), nullptr)));
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triggers.push_back(new TriggerNode("strength of earth totem",
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NextAction::array(0, new NextAction("strength of earth totem", 6.0f), NULL)));
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}
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