Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,47 +1,57 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "ShamanNonCombatStrategy.h"
#include "Playerbots.h"
void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
NonCombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
triggers.push_back(new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
triggers.push_back(new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
triggers.push_back(new TriggerNode("water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
triggers.push_back(new TriggerNode("water walking on party", NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
triggers.push_back(
new TriggerNode("party member dead",
NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
triggers.push_back(
new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
triggers.push_back(
new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
triggers.push_back(new TriggerNode(
"party member critical health",
NextAction::array(0, new NextAction("riptide on party", 31.0f), new NextAction("healing wave on party", 30.0f), NULL)));
"water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
triggers.push_back(new TriggerNode("water walking on party",
NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
triggers.push_back(new TriggerNode("party member critical health",
NextAction::array(0, new NextAction("riptide on party", 31.0f),
new NextAction("healing wave on party", 30.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member low health",
NextAction::array(0, new NextAction("riptide on party", 29.0f), new NextAction("healing wave on party", 28.0f), NULL)));
triggers.push_back(new TriggerNode("party member low health",
NextAction::array(0, new NextAction("riptide on party", 29.0f),
new NextAction("healing wave on party", 28.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member medium health",
NextAction::array(0, new NextAction("riptide on party", 27.0f), new NextAction("healing wave on party", 26.0f), NULL)));
triggers.push_back(new TriggerNode("party member medium health",
NextAction::array(0, new NextAction("riptide on party", 27.0f),
new NextAction("healing wave on party", 26.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member almost full health",
NextAction::array(0, new NextAction("riptide on party", 25.0f), new NextAction("lesser healing wave on party", 24.0f), NULL)));
triggers.push_back(new TriggerNode("party member almost full health",
NextAction::array(0, new NextAction("riptide on party", 25.0f),
new NextAction("lesser healing wave on party", 24.0f), NULL)));
triggers.push_back(new TriggerNode(
"medium aoe heal",
NextAction::array(0, new NextAction("chain heal", 27.0f), NULL)));
triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr)));
triggers.push_back(new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr)));
triggers.push_back(new TriggerNode("party member cure disease", NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), NULL)));
triggers.push_back(
new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
triggers.push_back(new TriggerNode("party member cure poison",
NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr)));
triggers.push_back(
new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr)));
triggers.push_back(new TriggerNode("party member cure disease",
NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr)));
}
void ShamanNonCombatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
{
NonCombatStrategy::InitMultipliers(multipliers);
}