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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SHAMANACTIONS_H
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@@ -12,352 +13,382 @@ class PlayerbotAI;
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class CastLesserHealingWaveAction : public CastHealingSpellAction
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{
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public:
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CastLesserHealingWaveAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "lesser healing wave") { }
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public:
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CastLesserHealingWaveAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "lesser healing wave") {}
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};
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class CastLesserHealingWaveOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastLesserHealingWaveOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "lesser healing wave", 25.0f, HealingManaEfficiency::LOW) { }
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public:
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CastLesserHealingWaveOnPartyAction(PlayerbotAI* botAI)
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: HealPartyMemberAction(botAI, "lesser healing wave", 25.0f, HealingManaEfficiency::LOW)
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{
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}
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};
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class CastHealingWaveAction : public CastHealingSpellAction
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{
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public:
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CastHealingWaveAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "healing wave") { }
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public:
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CastHealingWaveAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "healing wave") {}
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};
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class CastHealingWaveOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastHealingWaveOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "healing wave", 50.0f, HealingManaEfficiency::MEDIUM) { }
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public:
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CastHealingWaveOnPartyAction(PlayerbotAI* botAI)
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: HealPartyMemberAction(botAI, "healing wave", 50.0f, HealingManaEfficiency::MEDIUM)
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{
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}
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};
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class CastChainHealAction : public CastAoeHealSpellAction
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{
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public:
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CastChainHealAction(PlayerbotAI* botAI) : CastAoeHealSpellAction(botAI, "chain heal", 15.0f, HealingManaEfficiency::HIGH) { }
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public:
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CastChainHealAction(PlayerbotAI* botAI)
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: CastAoeHealSpellAction(botAI, "chain heal", 15.0f, HealingManaEfficiency::HIGH)
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{
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}
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};
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class CastRiptideAction : public CastHealingSpellAction
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{
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public:
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CastRiptideAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "riptide") { }
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public:
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CastRiptideAction(PlayerbotAI* botAI) : CastHealingSpellAction(botAI, "riptide") {}
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};
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class CastRiptideOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastRiptideOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "riptide", 15.0f, HealingManaEfficiency::VERY_HIGH) { }
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public:
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CastRiptideOnPartyAction(PlayerbotAI* botAI)
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: HealPartyMemberAction(botAI, "riptide", 15.0f, HealingManaEfficiency::VERY_HIGH)
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{
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}
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};
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class CastEarthShieldAction : public CastBuffSpellAction
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{
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public:
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CastEarthShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "earth shield") { }
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public:
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CastEarthShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "earth shield") {}
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};
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class CastEarthShieldOnPartyAction : public BuffOnPartyAction
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{
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public:
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CastEarthShieldOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "earth shield") { }
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public:
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CastEarthShieldOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "earth shield") {}
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};
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class CastWaterShieldAction : public CastBuffSpellAction
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{
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public:
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CastWaterShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water shield") { }
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public:
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CastWaterShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water shield") {}
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};
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class CastLightningShieldAction : public CastBuffSpellAction
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{
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public:
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CastLightningShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "lightning shield") { }
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public:
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CastLightningShieldAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "lightning shield") {}
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};
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class CastEarthlivingWeaponAction : public CastEnchantItemAction
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{
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public:
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CastEarthlivingWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "earthliving weapon") { }
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public:
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CastEarthlivingWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "earthliving weapon") {}
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};
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class CastRockbiterWeaponAction : public CastEnchantItemAction
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{
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public:
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CastRockbiterWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "rockbiter weapon") { }
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public:
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CastRockbiterWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "rockbiter weapon") {}
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};
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class CastFlametongueWeaponAction : public CastEnchantItemAction
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{
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public:
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CastFlametongueWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "flametongue weapon") { }
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public:
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CastFlametongueWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "flametongue weapon") {}
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};
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class CastFrostbrandWeaponAction : public CastEnchantItemAction
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{
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public:
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CastFrostbrandWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "frostbrand weapon") { }
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public:
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CastFrostbrandWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "frostbrand weapon") {}
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};
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class CastWindfuryWeaponAction : public CastEnchantItemAction
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{
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public:
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CastWindfuryWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "windfury weapon") { }
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public:
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CastWindfuryWeaponAction(PlayerbotAI* botAI) : CastEnchantItemAction(botAI, "windfury weapon") {}
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};
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class CastTotemAction : public CastBuffSpellAction
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{
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public:
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CastTotemAction(PlayerbotAI* botAI, std::string const spell, std::string const buffName = "", float needLifeTime = 8.0f)
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: CastBuffSpellAction(botAI, spell), needLifeTime(needLifeTime) {
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if (buffName == "") {
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buff = spell;
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} else {
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buff = buffName;
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}
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public:
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CastTotemAction(PlayerbotAI* botAI, std::string const spell, std::string const buffName = "",
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float needLifeTime = 8.0f)
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: CastBuffSpellAction(botAI, spell), needLifeTime(needLifeTime)
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{
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if (buffName == "")
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{
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buff = spell;
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}
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else
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{
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buff = buffName;
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}
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}
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bool isUseful() override;
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protected:
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float needLifeTime;
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std::string buff;
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bool isUseful() override;
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protected:
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float needLifeTime;
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std::string buff;
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};
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class CastStoneskinTotemAction : public CastTotemAction
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{
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public:
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CastStoneskinTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "stoneskin totem") { }
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public:
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CastStoneskinTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "stoneskin totem") {}
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};
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class CastEarthbindTotemAction : public CastTotemAction
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{
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public:
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CastEarthbindTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "earthbind totem") { }
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public:
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CastEarthbindTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "earthbind totem") {}
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};
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class CastStrengthOfEarthTotemAction : public CastTotemAction
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{
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public:
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CastStrengthOfEarthTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "strength of earth totem", "strength of earth", 20.0f) { }
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public:
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CastStrengthOfEarthTotemAction(PlayerbotAI* botAI)
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: CastTotemAction(botAI, "strength of earth totem", "strength of earth", 20.0f)
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{
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}
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};
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class CastManaSpringTotemAction : public CastTotemAction
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{
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public:
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CastManaSpringTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana spring totem", "mana spring", 0.0f) { }
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public:
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CastManaSpringTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana spring totem", "mana spring", 0.0f) {}
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bool isUseful() override;
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bool isUseful() override;
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};
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class CastManaTideTotemAction : public CastTotemAction
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{
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public:
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CastManaTideTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana tide totem") { }
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public:
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CastManaTideTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "mana tide totem") {}
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std::string const GetTargetName() override { return "self target"; }
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std::string const GetTargetName() override { return "self target"; }
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};
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class CastHealingStreamTotemAction : public CastTotemAction
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{
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public:
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CastHealingStreamTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "healing stream totem") { }
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public:
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CastHealingStreamTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "healing stream totem") {}
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};
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class CastCleansingTotemAction : public CastTotemAction
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{
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public:
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CastCleansingTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "cleansing totem") { }
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virtual bool isUseful();
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public:
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CastCleansingTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "cleansing totem") {}
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virtual bool isUseful();
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};
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class CastFlametongueTotemAction : public CastTotemAction
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{
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public:
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CastFlametongueTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "flametongue totem", "", 20.0f) { }
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public:
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CastFlametongueTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "flametongue totem", "", 20.0f) {}
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bool isUseful() override;
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bool isUseful() override;
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};
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class CastWindfuryTotemAction : public CastTotemAction
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{
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public:
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CastWindfuryTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "windfury totem") { }
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public:
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CastWindfuryTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "windfury totem") {}
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};
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class CastGraceOfAirTotemAction : public CastTotemAction
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{
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public:
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CastGraceOfAirTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "grace of air totem") { }
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public:
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CastGraceOfAirTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "grace of air totem") {}
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};
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class CastSearingTotemAction : public CastTotemAction
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{
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public:
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CastSearingTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "searing totem", "", 0.0f) { }
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public:
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CastSearingTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "searing totem", "", 0.0f) {}
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std::string const GetTargetName() override { return "self target"; }
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bool isUseful() override;
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std::string const GetTargetName() override { return "self target"; }
|
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bool isUseful() override;
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};
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class CastMagmaTotemAction : public CastTotemAction
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{
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public:
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CastMagmaTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "magma totem", "", 0.0f) { }
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public:
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CastMagmaTotemAction(PlayerbotAI* botAI) : CastTotemAction(botAI, "magma totem", "", 0.0f) {}
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std::string const GetTargetName() override { return "self target"; }
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bool isUseful() override;
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||||
std::string const GetTargetName() override { return "self target"; }
|
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bool isUseful() override;
|
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};
|
||||
|
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class CastFireNovaAction : public CastSpellAction
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||||
{
|
||||
public:
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||||
CastFireNovaAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "fire nova") { }
|
||||
public:
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CastFireNovaAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "fire nova") {}
|
||||
};
|
||||
|
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class CastWindShearAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastWindShearAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "wind shear") { }
|
||||
public:
|
||||
CastWindShearAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "wind shear") {}
|
||||
};
|
||||
|
||||
class CastAncestralSpiritAction : public ResurrectPartyMemberAction
|
||||
{
|
||||
public:
|
||||
CastAncestralSpiritAction(PlayerbotAI* botAI) : ResurrectPartyMemberAction(botAI, "ancestral spirit") { }
|
||||
public:
|
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CastAncestralSpiritAction(PlayerbotAI* botAI) : ResurrectPartyMemberAction(botAI, "ancestral spirit") {}
|
||||
};
|
||||
|
||||
class CastPurgeAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastPurgeAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "purge") { }
|
||||
public:
|
||||
CastPurgeAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "purge") {}
|
||||
};
|
||||
|
||||
class CastStormstrikeAction : public CastMeleeSpellAction
|
||||
{
|
||||
public:
|
||||
CastStormstrikeAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "stormstrike") { }
|
||||
public:
|
||||
CastStormstrikeAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "stormstrike") {}
|
||||
};
|
||||
|
||||
class CastLavaLashAction : public CastMeleeSpellAction
|
||||
{
|
||||
public:
|
||||
CastLavaLashAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "lava lash") { }
|
||||
public:
|
||||
CastLavaLashAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "lava lash") {}
|
||||
};
|
||||
|
||||
class CastWaterBreathingAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastWaterBreathingAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water breathing") { }
|
||||
public:
|
||||
CastWaterBreathingAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water breathing") {}
|
||||
};
|
||||
|
||||
class CastWaterWalkingAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastWaterWalkingAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water walking") { }
|
||||
public:
|
||||
CastWaterWalkingAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "water walking") {}
|
||||
};
|
||||
|
||||
class CastWaterBreathingOnPartyAction : public BuffOnPartyAction
|
||||
{
|
||||
public:
|
||||
CastWaterBreathingOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "water breathing") { }
|
||||
public:
|
||||
CastWaterBreathingOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "water breathing") {}
|
||||
};
|
||||
|
||||
class CastWaterWalkingOnPartyAction : public BuffOnPartyAction
|
||||
{
|
||||
public:
|
||||
CastWaterWalkingOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "water walking") { }
|
||||
public:
|
||||
CastWaterWalkingOnPartyAction(PlayerbotAI* botAI) : BuffOnPartyAction(botAI, "water walking") {}
|
||||
};
|
||||
|
||||
class CastCleanseSpiritAction : public CastCureSpellAction
|
||||
{
|
||||
public:
|
||||
CastCleanseSpiritAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cleanse spirit") { }
|
||||
public:
|
||||
CastCleanseSpiritAction(PlayerbotAI* botAI) : CastCureSpellAction(botAI, "cleanse spirit") {}
|
||||
};
|
||||
|
||||
class CastCleanseSpiritPoisonOnPartyAction : public CurePartyMemberAction
|
||||
{
|
||||
public:
|
||||
CastCleanseSpiritPoisonOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_POISON) { }
|
||||
public:
|
||||
CastCleanseSpiritPoisonOnPartyAction(PlayerbotAI* botAI)
|
||||
: CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_POISON)
|
||||
{
|
||||
}
|
||||
|
||||
std::string const getName() override { return "cleanse spirit poison on party"; }
|
||||
std::string const getName() override { return "cleanse spirit poison on party"; }
|
||||
};
|
||||
|
||||
class CastCleanseSpiritCurseOnPartyAction : public CurePartyMemberAction
|
||||
{
|
||||
public:
|
||||
CastCleanseSpiritCurseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_CURSE) { }
|
||||
public:
|
||||
CastCleanseSpiritCurseOnPartyAction(PlayerbotAI* botAI)
|
||||
: CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_CURSE)
|
||||
{
|
||||
}
|
||||
|
||||
std::string const getName() override { return "cleanse spirit curse on party"; }
|
||||
std::string const getName() override { return "cleanse spirit curse on party"; }
|
||||
};
|
||||
|
||||
class CastCleanseSpiritDiseaseOnPartyAction : public CurePartyMemberAction
|
||||
{
|
||||
public:
|
||||
CastCleanseSpiritDiseaseOnPartyAction(PlayerbotAI* botAI) : CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_DISEASE) { }
|
||||
public:
|
||||
CastCleanseSpiritDiseaseOnPartyAction(PlayerbotAI* botAI)
|
||||
: CurePartyMemberAction(botAI, "cleanse spirit", DISPEL_DISEASE)
|
||||
{
|
||||
}
|
||||
|
||||
std::string const getName() override { return "cleanse spirit disease on party"; }
|
||||
std::string const getName() override { return "cleanse spirit disease on party"; }
|
||||
};
|
||||
|
||||
class CastFlameShockAction : public CastDebuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastFlameShockAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "flame shock", true) { }
|
||||
public:
|
||||
CastFlameShockAction(PlayerbotAI* botAI) : CastDebuffSpellAction(botAI, "flame shock", true) {}
|
||||
};
|
||||
|
||||
class CastEarthShockAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastEarthShockAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "earth shock") { }
|
||||
public:
|
||||
CastEarthShockAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "earth shock") {}
|
||||
};
|
||||
|
||||
class CastFrostShockAction : public CastSnareSpellAction
|
||||
{
|
||||
public:
|
||||
CastFrostShockAction(PlayerbotAI* botAI) : CastSnareSpellAction(botAI, "frost shock") { }
|
||||
public:
|
||||
CastFrostShockAction(PlayerbotAI* botAI) : CastSnareSpellAction(botAI, "frost shock") {}
|
||||
};
|
||||
|
||||
class CastChainLightningAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastChainLightningAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "chain lightning") { }
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
public:
|
||||
CastChainLightningAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "chain lightning") {}
|
||||
ActionThreatType getThreatType() override { return ActionThreatType::Aoe; }
|
||||
};
|
||||
|
||||
class CastLightningBoltAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastLightningBoltAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "lightning bolt") { }
|
||||
public:
|
||||
CastLightningBoltAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "lightning bolt") {}
|
||||
};
|
||||
|
||||
class CastThunderstormAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastThunderstormAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "thunderstorm") { }
|
||||
public:
|
||||
CastThunderstormAction(PlayerbotAI* botAI) : CastSpellAction(botAI, "thunderstorm") {}
|
||||
};
|
||||
|
||||
class CastHeroismAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastHeroismAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "heroism") { }
|
||||
public:
|
||||
CastHeroismAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "heroism") {}
|
||||
};
|
||||
|
||||
class CastBloodlustAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastBloodlustAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "bloodlust") { }
|
||||
public:
|
||||
CastBloodlustAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "bloodlust") {}
|
||||
};
|
||||
|
||||
class CastElementalMasteryAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastElementalMasteryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "elemental mastery") { }
|
||||
public:
|
||||
CastElementalMasteryAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "elemental mastery") {}
|
||||
};
|
||||
|
||||
class CastWindShearOnEnemyHealerAction : public CastSpellOnEnemyHealerAction
|
||||
{
|
||||
public:
|
||||
CastWindShearOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "wind shear") { }
|
||||
public:
|
||||
CastWindShearOnEnemyHealerAction(PlayerbotAI* botAI) : CastSpellOnEnemyHealerAction(botAI, "wind shear") {}
|
||||
};
|
||||
|
||||
CURE_ACTION(CastCurePoisonActionSham, "cure disease");
|
||||
@@ -368,47 +399,47 @@ CURE_PARTY_ACTION(CastCureDiseaseOnPartyActionSham, "cure disease", DISPEL_DISEA
|
||||
|
||||
class CastLavaBurstAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastLavaBurstAction(PlayerbotAI* ai) : CastSpellAction(ai, "lava burst") {}
|
||||
public:
|
||||
CastLavaBurstAction(PlayerbotAI* ai) : CastSpellAction(ai, "lava burst") {}
|
||||
};
|
||||
|
||||
class CastEarthShieldOnMainTankAction : public BuffOnMainTankAction
|
||||
{
|
||||
public:
|
||||
CastEarthShieldOnMainTankAction(PlayerbotAI* ai) : BuffOnMainTankAction(ai, "earth shield", false) {}
|
||||
public:
|
||||
CastEarthShieldOnMainTankAction(PlayerbotAI* ai) : BuffOnMainTankAction(ai, "earth shield", false) {}
|
||||
};
|
||||
|
||||
class CastTotemOfWrathAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
CastTotemOfWrathAction(PlayerbotAI* ai) : CastTotemAction(ai, "totem of wrath") {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
public:
|
||||
CastTotemOfWrathAction(PlayerbotAI* ai) : CastTotemAction(ai, "totem of wrath") {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
};
|
||||
|
||||
class CastFireElementalTotemAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
CastFireElementalTotemAction(PlayerbotAI* ai) : CastTotemAction(ai, "fire elemental totem", "", 0.0f) {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
public:
|
||||
CastFireElementalTotemAction(PlayerbotAI* ai) : CastTotemAction(ai, "fire elemental totem", "", 0.0f) {}
|
||||
virtual std::string const GetTargetName() override { return "self target"; }
|
||||
virtual bool isUseful() override { return CastTotemAction::isUseful(); }
|
||||
};
|
||||
|
||||
class CastWrathOfAirTotemAction : public CastTotemAction
|
||||
{
|
||||
public:
|
||||
CastWrathOfAirTotemAction(PlayerbotAI* ai) : CastTotemAction(ai, "wrath of air totem", "wrath of air totem") {}
|
||||
public:
|
||||
CastWrathOfAirTotemAction(PlayerbotAI* ai) : CastTotemAction(ai, "wrath of air totem", "wrath of air totem") {}
|
||||
};
|
||||
|
||||
class CastShamanisticRageAction : public CastBuffSpellAction
|
||||
{
|
||||
public:
|
||||
CastShamanisticRageAction(PlayerbotAI* ai) : CastBuffSpellAction(ai, "shamanistic rage") {}
|
||||
public:
|
||||
CastShamanisticRageAction(PlayerbotAI* ai) : CastBuffSpellAction(ai, "shamanistic rage") {}
|
||||
};
|
||||
|
||||
class CastFeralSpiritAction : public CastSpellAction
|
||||
{
|
||||
public:
|
||||
CastFeralSpiritAction(PlayerbotAI* ai) : CastSpellAction(ai, "feral spirit") {}
|
||||
public:
|
||||
CastFeralSpiritAction(PlayerbotAI* ai) : CastSpellAction(ai, "feral spirit") {}
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user