mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-05 03:43:50 +00:00
Run clang-format
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#include "RaidBwlActions.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
bool BwlOnyxiaScaleCloakAuraCheckAction::Execute(Event event)
|
||||
@@ -7,10 +8,7 @@ bool BwlOnyxiaScaleCloakAuraCheckAction::Execute(Event event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BwlOnyxiaScaleCloakAuraCheckAction::isUseful()
|
||||
{
|
||||
return !bot->HasAura(22683);
|
||||
}
|
||||
bool BwlOnyxiaScaleCloakAuraCheckAction::isUseful() { return !bot->HasAura(22683); }
|
||||
|
||||
bool BwlTurnOffSuppressionDeviceAction::Execute(Event event)
|
||||
{
|
||||
@@ -18,10 +16,12 @@ bool BwlTurnOffSuppressionDeviceAction::Execute(Event event)
|
||||
for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++)
|
||||
{
|
||||
GameObject* go = botAI->GetGameObject(*i);
|
||||
if (!go) {
|
||||
if (!go)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (go->GetEntry() != 179784 || go->GetDistance(bot) >= 15.0f || go->GetGoState() != GO_STATE_READY) {
|
||||
if (go->GetEntry() != 179784 || go->GetDistance(bot) >= 15.0f || go->GetGoState() != GO_STATE_READY)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
|
||||
@@ -2,25 +2,25 @@
|
||||
#define _PLAYERBOT_RAIDBWLACTIONS_H
|
||||
|
||||
#include "Action.h"
|
||||
#include "MovementActions.h"
|
||||
#include "AttackAction.h"
|
||||
#include "GenericActions.h"
|
||||
#include "MovementActions.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
class BwlOnyxiaScaleCloakAuraCheckAction : public Action
|
||||
{
|
||||
public:
|
||||
BwlOnyxiaScaleCloakAuraCheckAction(PlayerbotAI* botAI) : Action(botAI, "bwl onyxia scale cloak aura check") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
public:
|
||||
BwlOnyxiaScaleCloakAuraCheckAction(PlayerbotAI* botAI) : Action(botAI, "bwl onyxia scale cloak aura check") {}
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
};
|
||||
|
||||
class BwlTurnOffSuppressionDeviceAction : public Action
|
||||
{
|
||||
public:
|
||||
BwlTurnOffSuppressionDeviceAction(PlayerbotAI* botAI) : Action(botAI, "bwl turn off suppression device") {}
|
||||
bool Execute(Event event) override;
|
||||
public:
|
||||
BwlTurnOffSuppressionDeviceAction(PlayerbotAI* botAI) : Action(botAI, "bwl turn off suppression device") {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "RaidBwlStrategy.h"
|
||||
|
||||
#include "Strategy.h"
|
||||
|
||||
void RaidBwlStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
|
||||
void RaidBwlStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode(
|
||||
"often",
|
||||
NextAction::array(0, new NextAction("bwl check onyxia scale cloak", ACTION_RAID), NULL)));
|
||||
"often", NextAction::array(0, new NextAction("bwl check onyxia scale cloak", ACTION_RAID), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"bwl suppression device",
|
||||
NextAction::array(0, new NextAction("bwl turn off suppression device", ACTION_RAID), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("bwl suppression device",
|
||||
NextAction::array(0, new NextAction("bwl turn off suppression device", ACTION_RAID), NULL)));
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
#ifndef _PLAYERBOT_RAIDBWLSTRATEGY_H
|
||||
#define _PLAYERBOT_RAIDBWLSTRATEGY_H
|
||||
|
||||
#include "Multiplier.h"
|
||||
#include "AiObjectContext.h"
|
||||
#include "Multiplier.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
class RaidBwlStrategy : public Strategy
|
||||
@@ -11,9 +11,8 @@ class RaidBwlStrategy : public Strategy
|
||||
public:
|
||||
RaidBwlStrategy(PlayerbotAI* ai) : Strategy(ai) {}
|
||||
virtual std::string const getName() override { return "bwl"; }
|
||||
virtual void InitTriggers(std::vector<TriggerNode*> &triggers) override;
|
||||
virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,15 +1,19 @@
|
||||
#include "RaidBwlTriggers.h"
|
||||
|
||||
#include "SharedDefines.h"
|
||||
|
||||
bool BwlSuppressionDeviceTrigger::IsActive() {
|
||||
bool BwlSuppressionDeviceTrigger::IsActive()
|
||||
{
|
||||
GuidVector gos = AI_VALUE(GuidVector, "nearest game objects");
|
||||
for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++)
|
||||
{
|
||||
GameObject* go = botAI->GetGameObject(*i);
|
||||
if (!go) {
|
||||
if (!go)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (go->GetEntry() != 179784 || go->GetDistance(bot) >= 15.0f || go->GetGoState() != GO_STATE_READY) {
|
||||
if (go->GetEntry() != 179784 || go->GetDistance(bot) >= 15.0f || go->GetGoState() != GO_STATE_READY)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#ifndef _PLAYERBOT_RAIDBWLTRIGGERS_H
|
||||
#define _PLAYERBOT_RAIDBWLTRIGGERS_H
|
||||
|
||||
#include "Trigger.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "Trigger.h"
|
||||
|
||||
class BwlSuppressionDeviceTrigger : public Trigger
|
||||
class BwlSuppressionDeviceTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
BwlSuppressionDeviceTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bwl suppression device") {}
|
||||
bool IsActive() override;
|
||||
public:
|
||||
BwlSuppressionDeviceTrigger(PlayerbotAI* botAI) : Trigger(botAI, "bwl suppression device") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user