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This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,31 +1,36 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "FireMageStrategy.h"
#include "Playerbots.h"
NextAction** FireMageStrategy::getDefaultActions()
{
return NextAction::array(0,
new NextAction("fireball", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT),
NULL);
return NextAction::array(0, new NextAction("fireball", ACTION_DEFAULT + 0.1f),
new NextAction("shoot", ACTION_DEFAULT), NULL);
}
void FireMageStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
GenericMageStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("pyroblast", NextAction::array(0, new NextAction("pyroblast", 10.0f), nullptr)));
triggers.push_back(new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr)));
triggers.push_back(new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 50.0f), nullptr)));
// triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("dragon's breath", 70.0f), nullptr)));
// triggers.push_back(new TriggerNode("pyroblast", NextAction::array(0, new NextAction("pyroblast", 10.0f),
// nullptr)));
triggers.push_back(
new TriggerNode("hot streak", NextAction::array(0, new NextAction("pyroblast", 25.0f), nullptr)));
triggers.push_back(
new TriggerNode("combustion", NextAction::array(0, new NextAction("combustion", 50.0f), nullptr)));
// triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("dragon's
// breath", 70.0f), nullptr)));
}
void FireMageAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 20.0f), nullptr)));
triggers.push_back(new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 25.0f), nullptr)));
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("flamestrike", 20.0f), nullptr)));
triggers.push_back(
new TriggerNode("living bomb", NextAction::array(0, new NextAction("living bomb", 25.0f), nullptr)));
}