Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_HUNTERBUFFSTRATEGIES_H
@@ -11,38 +12,38 @@ class PlayerbotAI;
class HunterBuffSpeedStrategy : public NonCombatStrategy
{
public:
HunterBuffSpeedStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
public:
HunterBuffSpeedStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "bspeed"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bspeed"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterBuffManaStrategy : public NonCombatStrategy
{
public:
HunterBuffManaStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
public:
HunterBuffManaStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "bmana"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bmana"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterBuffDpsStrategy : public NonCombatStrategy
{
public:
HunterBuffDpsStrategy(PlayerbotAI* botAI);
public:
HunterBuffDpsStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "bdps"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bdps"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
class HunterNatureResistanceStrategy : public NonCombatStrategy
{
public:
HunterNatureResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { }
public:
HunterNatureResistanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "rnature"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "rnature"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};
#endif