Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "RpgStrategy.h"
#include "Playerbots.h"
#include "RpgSubActions.h"
@@ -20,43 +22,53 @@ float RpgActionMultiplier::GetValue(Action* action)
return 1.0f;
}
RpgStrategy::RpgStrategy(PlayerbotAI* botAI) : Strategy(botAI)
{
}
RpgStrategy::RpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
NextAction** RpgStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("rpg", 1.0f), nullptr);
}
NextAction** RpgStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("rpg", 1.0f), nullptr); }
void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("no rpg target", NextAction::array(0, new NextAction("choose rpg target", 5.0f), nullptr)));
triggers.push_back(
new TriggerNode("no rpg target", NextAction::array(0, new NextAction("choose rpg target", 5.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("move random", 1.10f), NULL)));
triggers.push_back(new TriggerNode("far from rpg target", NextAction::array(0, new NextAction("move to rpg target", 5.0f), nullptr)));
triggers.push_back(new TriggerNode("far from rpg target",
NextAction::array(0, new NextAction("move to rpg target", 5.0f), nullptr)));
//Sub actions
// Sub actions
triggers.push_back(new TriggerNode("rpg", NextAction::array(0, new NextAction("rpg stay", 1.101f), nullptr)));
triggers.push_back(new TriggerNode("rpg", NextAction::array(0, new NextAction("rpg work", 1.101f), nullptr)));
triggers.push_back(new TriggerNode("rpg", NextAction::array(0, new NextAction("rpg emote", 1.101f), nullptr)));
triggers.push_back(new TriggerNode("has rpg target", NextAction::array(0, new NextAction("rpg cancel", 1.101f), nullptr)));
// triggers.push_back(new TriggerNode("rpg taxi", NextAction::array(0, new NextAction("rpg taxi", 1.005f), nullptr)));
triggers.push_back(new TriggerNode("rpg discover", NextAction::array(0, new NextAction("rpg discover", 1.210f), nullptr)));
triggers.push_back(new TriggerNode("rpg start quest", NextAction::array(0, new NextAction("rpg start quest", 1.180f), nullptr)));
triggers.push_back(new TriggerNode("rpg end quest", NextAction::array(0, new NextAction("rpg end quest", 1.190f), nullptr)));
triggers.push_back(
new TriggerNode("has rpg target", NextAction::array(0, new NextAction("rpg cancel", 1.101f), nullptr)));
// triggers.push_back(new TriggerNode("rpg taxi", NextAction::array(0, new NextAction("rpg taxi", 1.005f),
// nullptr)));
triggers.push_back(
new TriggerNode("rpg discover", NextAction::array(0, new NextAction("rpg discover", 1.210f), nullptr)));
triggers.push_back(
new TriggerNode("rpg start quest", NextAction::array(0, new NextAction("rpg start quest", 1.180f), nullptr)));
triggers.push_back(
new TriggerNode("rpg end quest", NextAction::array(0, new NextAction("rpg end quest", 1.190f), nullptr)));
triggers.push_back(new TriggerNode("rpg buy", NextAction::array(0, new NextAction("rpg buy", 1.130f), nullptr)));
// triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f), nullptr)));
triggers.push_back(new TriggerNode("rpg repair", NextAction::array(0, new NextAction("rpg repair", 1.195f), nullptr)));
// triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f), nullptr)));
// triggers.push_back(new TriggerNode("rpg sell", NextAction::array(0, new NextAction("rpg sell", 1.100f),
// nullptr)));
triggers.push_back(
new TriggerNode("rpg repair", NextAction::array(0, new NextAction("rpg repair", 1.195f), nullptr)));
// triggers.push_back(new TriggerNode("rpg train", NextAction::array(0, new NextAction("rpg train", 1.080f),
// nullptr)));
triggers.push_back(new TriggerNode("rpg heal", NextAction::array(0, new NextAction("rpg heal", 1.125f), nullptr)));
triggers.push_back(new TriggerNode("rpg home bind", NextAction::array(0, new NextAction("rpg home bind", 1.160f), nullptr)));
// triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f), nullptr)));
triggers.push_back(new TriggerNode("rpg buy petition", NextAction::array(0, new NextAction("rpg buy petition", 1.140f), nullptr)));
triggers.push_back(
new TriggerNode("rpg home bind", NextAction::array(0, new NextAction("rpg home bind", 1.160f), nullptr)));
// triggers.push_back(new TriggerNode("rpg queue bg", NextAction::array(0, new NextAction("rpg queue bg", 1.085f),
// nullptr)));
triggers.push_back(
new TriggerNode("rpg buy petition", NextAction::array(0, new NextAction("rpg buy petition", 1.140f), nullptr)));
triggers.push_back(new TriggerNode("rpg use", NextAction::array(0, new NextAction("rpg use", 1.102f), nullptr)));
//triggers.push_back(new TriggerNode("rpg spell", NextAction::array(0, new NextAction("rpg spell", 1.001f), nullptr)));
//triggers.push_back(new TriggerNode("rpg craft", NextAction::array(0, new NextAction("rpg craft", 1.001f), nullptr)));
// triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade useful", 1.030f), nullptr)));
// triggers.push_back(new TriggerNode("rpg duel", NextAction::array(0, new NextAction("rpg duel", 1.010f), nullptr)));
// triggers.push_back(new TriggerNode("rpg spell", NextAction::array(0, new NextAction("rpg spell", 1.001f),
// nullptr))); triggers.push_back(new TriggerNode("rpg craft", NextAction::array(0, new NextAction("rpg
// craft", 1.001f), nullptr)));
// triggers.push_back(new TriggerNode("rpg trade useful", NextAction::array(0, new NextAction("rpg trade
// useful", 1.030f), nullptr))); triggers.push_back(new TriggerNode("rpg duel", NextAction::array(0, new
// NextAction("rpg duel", 1.010f), nullptr)));
}
void RpgStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)