Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,22 +1,28 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "MeleeCombatStrategy.h"
#include "Playerbots.h"
void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of enemy contact", ACTION_NORMAL + 8), nullptr)));
// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
// ACTION_MOVE + 7), nullptr)));
triggers.push_back(new TriggerNode(
"enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
// enemy contact", ACTION_NORMAL + 8), nullptr)));
}
void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("not behind target", NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr)));
triggers.push_back(new TriggerNode("not behind target",
NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr)));
}