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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,22 +1,28 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "MeleeCombatStrategy.h"
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#include "Playerbots.h"
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void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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void MeleeCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
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triggers.push_back(new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
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// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of enemy contact", ACTION_NORMAL + 8), nullptr)));
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// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing",
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// ACTION_MOVE + 7), nullptr)));
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triggers.push_back(new TriggerNode(
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"enemy out of melee", NextAction::array(0, new NextAction("reach melee", ACTION_NORMAL + 8), nullptr)));
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// triggers.push_back(new TriggerNode("enemy too close for melee", NextAction::array(0, new NextAction("move out of
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// enemy contact", ACTION_NORMAL + 8), nullptr)));
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}
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void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
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void SetBehindCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("not behind target", NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr)));
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triggers.push_back(new TriggerNode("not behind target",
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NextAction::array(0, new NextAction("set behind", ACTION_MOVE + 7), nullptr)));
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}
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