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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GuardStrategy.h"
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#include "Playerbots.h"
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NextAction** GuardStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("guard", 4.0f), nullptr);
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}
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void GuardStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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}
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NextAction** GuardStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("guard", 4.0f), nullptr); }
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void GuardStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) {}
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