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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_DEBUGSTRATEGY_H
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@@ -9,38 +10,38 @@
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class DebugStrategy : public Strategy
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{
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public:
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DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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public:
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DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug"; }
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug"; }
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};
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class DebugMoveStrategy : public Strategy
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{
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public:
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DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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public:
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DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug move"; }
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug move"; }
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};
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class DebugRpgStrategy : public Strategy
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{
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public:
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DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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public:
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DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug rpg"; }
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug rpg"; }
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};
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class DebugSpellStrategy : public Strategy
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{
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public:
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DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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public:
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DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug spell"; }
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uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
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std::string const getName() override { return "debug spell"; }
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};
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#endif
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