Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_DEBUGSTRATEGY_H
@@ -9,38 +10,38 @@
class DebugStrategy : public Strategy
{
public:
DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
public:
DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug"; }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug"; }
};
class DebugMoveStrategy : public Strategy
{
public:
DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
public:
DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug move"; }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug move"; }
};
class DebugRpgStrategy : public Strategy
{
public:
DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
public:
DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug rpg"; }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug rpg"; }
};
class DebugSpellStrategy : public Strategy
{
public:
DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
public:
DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug spell"; }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug spell"; }
};
#endif