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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,23 +1,30 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "DeadStrategy.h"
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#include "Playerbots.h"
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void DeadStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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PassTroughStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
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triggers.push_back(new TriggerNode("bg active", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
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triggers.push_back(new TriggerNode("dead", NextAction::array(0, new NextAction("find corpse", relevance), nullptr)));
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triggers.push_back(new TriggerNode("corpse near", NextAction::array(0, new NextAction("revive from corpse", relevance - 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("resurrect request", NextAction::array(0, new NextAction("accept resurrect", relevance), nullptr)));
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triggers.push_back(new TriggerNode("falling far", NextAction::array(0, new NextAction("repop", relevance + 1.f), nullptr)));
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triggers.push_back(new TriggerNode("location stuck", NextAction::array(0, new NextAction("repop", relevance + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("often", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
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triggers.push_back(
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new TriggerNode("bg active", NextAction::array(0, new NextAction("auto release", relevance), nullptr)));
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triggers.push_back(
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new TriggerNode("dead", NextAction::array(0, new NextAction("find corpse", relevance), nullptr)));
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triggers.push_back(new TriggerNode(
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"corpse near", NextAction::array(0, new NextAction("revive from corpse", relevance - 1.0f), nullptr)));
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triggers.push_back(new TriggerNode("resurrect request",
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NextAction::array(0, new NextAction("accept resurrect", relevance), nullptr)));
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triggers.push_back(
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new TriggerNode("falling far", NextAction::array(0, new NextAction("repop", relevance + 1.f), nullptr)));
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triggers.push_back(
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new TriggerNode("location stuck", NextAction::array(0, new NextAction("repop", relevance + 1), nullptr)));
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}
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DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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{
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}
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DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
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