mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Run clang-format
This commit is contained in:
@@ -1,28 +1,33 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "CombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
void CombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
|
||||
void CombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("enemy out of spell", NextAction::array(0, new NextAction("reach spell", ACTION_HIGH), nullptr)));
|
||||
triggers.push_back(new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
|
||||
triggers.push_back(new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master", 55), nullptr)));
|
||||
triggers.push_back(new TriggerNode("enemy out of spell",
|
||||
NextAction::array(0, new NextAction("reach spell", ACTION_HIGH), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("invalid target", NextAction::array(0, new NextAction("drop target", 100), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mounted", NextAction::array(0, new NextAction("check mount state", 54), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("out of react range", NextAction::array(0, new NextAction("flee to master",
|
||||
// 55), nullptr)));
|
||||
triggers.push_back(new TriggerNode("combat stuck", NextAction::array(0, new NextAction("reset", 1.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
|
||||
triggers.push_back(new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", ACTION_NORMAL), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f), new NextAction("repop", 0.8f), nullptr)));
|
||||
}
|
||||
|
||||
|
||||
AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("not facing target",
|
||||
NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("pet attack", NextAction::array(0, new NextAction("pet attack", ACTION_NORMAL), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("combat long stuck", NextAction::array(0, new NextAction("hearthstone", 0.9f),
|
||||
// new NextAction("repop", 0.8f), nullptr)));
|
||||
}
|
||||
|
||||
AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
|
||||
|
||||
// class AvoidAoeStrategyMultiplier : public Multiplier
|
||||
// {
|
||||
@@ -65,12 +70,9 @@ AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI)
|
||||
|
||||
NextAction** AvoidAoeStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0,
|
||||
new NextAction("avoid aoe", ACTION_EMERGENCY),
|
||||
nullptr);
|
||||
return NextAction::array(0, new NextAction("avoid aoe", ACTION_EMERGENCY), nullptr);
|
||||
}
|
||||
|
||||
|
||||
void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
// triggers.push_back(new TriggerNode(
|
||||
@@ -85,7 +87,5 @@ void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
|
||||
NextAction** CombatFormationStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(0,
|
||||
new NextAction("combat formation move", ACTION_NORMAL),
|
||||
nullptr);
|
||||
return NextAction::array(0, new NextAction("combat formation move", ACTION_NORMAL), nullptr);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user