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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,25 +1,24 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "MeleeDruidStrategy.h"
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#include "Playerbots.h"
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MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
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{
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}
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MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {}
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NextAction** MeleeDruidStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("faerie fire", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT),
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nullptr);
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return NextAction::array(0, new NextAction("faerie fire", ACTION_DEFAULT + 0.1f),
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new NextAction("melee", ACTION_DEFAULT), nullptr);
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}
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void MeleeDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("omen of clarity", NextAction::array(0, new NextAction("omen of clarity", ACTION_HIGH + 9), nullptr)));
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triggers.push_back(new TriggerNode(
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"omen of clarity", NextAction::array(0, new NextAction("omen of clarity", ACTION_HIGH + 9), nullptr)));
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CombatStrategy::InitTriggers(triggers);
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}
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