mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
Run clang-format
This commit is contained in:
@@ -1,101 +1,103 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "GenericDruidNonCombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
class GenericDruidNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
|
||||
{
|
||||
public:
|
||||
GenericDruidNonCombatStrategyActionNodeFactory()
|
||||
{
|
||||
creators["thorns"] = þs;
|
||||
creators["thorns on party"] = þs_on_party;
|
||||
creators["mark of the wild"] = &mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &mark_of_the_wild_on_party;
|
||||
// creators["innervate"] = &innervate;
|
||||
creators["regrowth_on_party"] = ®rowth_on_party;
|
||||
creators["rejuvenation on party"] = &rejuvenation_on_party;
|
||||
creators["remove curse on party"] = &remove_curse_on_party;
|
||||
creators["abolish poison on party"] = &abolish_poison_on_party;
|
||||
creators["revive"] = &revive;
|
||||
}
|
||||
public:
|
||||
GenericDruidNonCombatStrategyActionNodeFactory()
|
||||
{
|
||||
creators["thorns"] = þs;
|
||||
creators["thorns on party"] = þs_on_party;
|
||||
creators["mark of the wild"] = &mark_of_the_wild;
|
||||
creators["mark of the wild on party"] = &mark_of_the_wild_on_party;
|
||||
// creators["innervate"] = &innervate;
|
||||
creators["regrowth_on_party"] = ®rowth_on_party;
|
||||
creators["rejuvenation on party"] = &rejuvenation_on_party;
|
||||
creators["remove curse on party"] = &remove_curse_on_party;
|
||||
creators["abolish poison on party"] = &abolish_poison_on_party;
|
||||
creators["revive"] = &revive;
|
||||
}
|
||||
|
||||
private:
|
||||
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("thorns",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
private:
|
||||
static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("thorns",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("thorns on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("thorns on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode ("mark of the wild",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("mark of the wild",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
|
||||
static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode ("mark of the wild on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* regrowth_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("regrowth on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* rejuvenation_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("rejuvenation on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* remove_curse_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("remove curse on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* abolish_poison_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("abolish poison on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* revive(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode ("revive",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
// static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode ("innervate",
|
||||
// /*P*/ nullptr,
|
||||
// /*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
|
||||
// /*C*/ nullptr);
|
||||
// }
|
||||
static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("mark of the wild on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
static ActionNode* regrowth_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode("regrowth on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* rejuvenation_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode("rejuvenation on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* remove_curse_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode("remove curse on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* abolish_poison_on_party(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode("abolish poison on party",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
static ActionNode* revive(PlayerbotAI* ai)
|
||||
{
|
||||
return new ActionNode("revive",
|
||||
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
|
||||
/*A*/ NULL,
|
||||
/*C*/ NULL);
|
||||
}
|
||||
// static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
|
||||
// {
|
||||
// return new ActionNode ("innervate",
|
||||
// /*P*/ nullptr,
|
||||
// /*A*/ NextAction::array(0, new NextAction("drink"), nullptr),
|
||||
// /*C*/ nullptr);
|
||||
// }
|
||||
};
|
||||
|
||||
GenericDruidNonCombatStrategy::GenericDruidNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
@@ -107,32 +109,42 @@ void GenericDruidNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trig
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mark of the wild", NextAction::array(0, new NextAction("mark of the wild", 14.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("thorns", NextAction::array(0, new NextAction("thorns", 12.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic form", 1.0f), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", 21.0f),
|
||||
// nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", 20.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member dead", NextAction::array(0, new NextAction("revive", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY
|
||||
// + 5), nullptr))); triggers.push_back(new TriggerNode("swimming", NextAction::array(0, new NextAction("aquatic
|
||||
// form", 1.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("apply oil", 1.0f), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 5),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 6), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 4), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 1),
|
||||
new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member remove curse",
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 2), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member remove curse",
|
||||
NextAction::array(0, new NextAction("remove curse on party", ACTION_DISPEL + 7), NULL)));
|
||||
}
|
||||
|
||||
GenericDruidBuffStrategy::GenericDruidBuffStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
|
||||
@@ -144,6 +156,9 @@ void GenericDruidBuffStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(new TriggerNode("mark of the wild on party", NextAction::array(0, new NextAction("mark of the wild on party", 13.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns on main tank", NextAction::array(0, new NextAction("thorns on main tank", 11.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mark of the wild on party",
|
||||
NextAction::array(0, new NextAction("mark of the wild on party", 13.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("thorns on main tank",
|
||||
NextAction::array(0, new NextAction("thorns on main tank", 11.0f), nullptr)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user