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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,35 +1,37 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GenericDKNonCombatStrategy.h"
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#include "Playerbots.h"
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class GenericDKNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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GenericDKNonCombatStrategyActionNodeFactory()
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{
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creators["bone shield"] = &bone_shield;
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creators["horn of winter"] = &horn_of_winter;
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}
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public:
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GenericDKNonCombatStrategyActionNodeFactory()
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{
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creators["bone shield"] = &bone_shield;
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creators["horn of winter"] = &horn_of_winter;
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}
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private:
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static ActionNode* bone_shield([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("bone shield",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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private:
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static ActionNode* bone_shield([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("bone shield",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* horn_of_winter([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("horn of winter",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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static ActionNode* horn_of_winter([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("horn of winter",
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/*P*/ nullptr,
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/*A*/ nullptr,
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/*C*/ nullptr);
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}
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};
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GenericDKNonCombatStrategy::GenericDKNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI)
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@@ -41,13 +43,18 @@ void GenericDKNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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{
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NonCombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", 21.0f), nullptr)));
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triggers.push_back(new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 11.0f), NULL)));
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triggers.push_back(
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new TriggerNode("no pet", NextAction::array(0, new NextAction("raise dead", ACTION_NORMAL + 1), nullptr)));
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triggers.push_back(
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new TriggerNode("horn of winter", NextAction::array(0, new NextAction("horn of winter", 21.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", 21.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("has pet", NextAction::array(0, new NextAction("toggle pet spell", 11.0f), NULL)));
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}
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void DKBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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// triggers.push_back(new TriggerNode("improved icy talons", NextAction::array(0, new NextAction("improved icy talons", 19.0f), nullptr)));
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// triggers.push_back(new TriggerNode("improved icy talons", NextAction::array(0, new NextAction("improved icy
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// talons", 19.0f), nullptr)));
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}
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