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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,8 +1,10 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "WorldBuffAction.h"
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#include "Event.h"
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#include "Playerbots.h"
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@@ -26,7 +28,8 @@ std::vector<uint32> WorldBuffAction::NeedWorldBuffs(Unit* unit)
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return std::move(retVec);
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FactionTemplateEntry const* humanFaction = sFactionTemplateStore.LookupEntry(1);
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uint32 factionId = (Unit::GetFactionReactionTo(unit->GetFactionTemplateEntry(), humanFaction) >= REP_NEUTRAL) ? 1 : 2;
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uint32 factionId =
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(Unit::GetFactionReactionTo(unit->GetFactionTemplateEntry(), humanFaction) >= REP_NEUTRAL) ? 1 : 2;
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for (auto& wb : sPlayerbotAIConfig->worldBuffs)
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{
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@@ -50,4 +53,3 @@ std::vector<uint32> WorldBuffAction::NeedWorldBuffs(Unit* unit)
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return std::move(retVec);
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}
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