Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,10 +1,12 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "UseMeetingStoneAction.h"
#include "Event.h"
#include "CellImpl.h"
#include "Event.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "PlayerbotAIConfig.h"
@@ -21,11 +23,11 @@ bool UseMeetingStoneAction::Execute(Event event)
ObjectGuid guid;
p >> guid;
if (master->GetTarget() && master->GetTarget() != bot->GetGUID())
return false;
if (master->GetTarget() && master->GetTarget() != bot->GetGUID())
return false;
if (!master->GetTarget() && master->GetGroup() != bot->GetGroup())
return false;
if (!master->GetTarget() && master->GetGroup() != bot->GetGroup())
return false;
if (master->IsBeingTeleported())
return false;
@@ -40,12 +42,12 @@ bool UseMeetingStoneAction::Execute(Event event)
if (!map)
return false;
GameObject *gameObject = map->GetGameObject(guid);
GameObject* gameObject = map->GetGameObject(guid);
if (!gameObject)
return false;
GameObjectTemplate const* goInfo = gameObject->GetGOInfo();
if (!goInfo || goInfo->type != GAMEOBJECT_TYPE_SUMMONING_RITUAL)
GameObjectTemplate const* goInfo = gameObject->GetGOInfo();
if (!goInfo || goInfo->type != GAMEOBJECT_TYPE_SUMMONING_RITUAL)
return false;
return Teleport(master, bot);
@@ -53,20 +55,20 @@ bool UseMeetingStoneAction::Execute(Event event)
class AnyGameObjectInObjectRangeCheck
{
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
public:
AnyGameObjectInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) {}
WorldObject const& GetFocusObject() const { return *i_obj; }
bool operator()(GameObject* go)
{
if (go && i_obj->IsWithinDistInMap(go, i_range) && go->isSpawned() && go->GetGOInfo())
return true;
return false;
}
return false;
}
private:
WorldObject const* i_obj;
float i_range;
private:
WorldObject const* i_obj;
float i_range;
};
bool SummonAction::Execute(Event event)
@@ -74,14 +76,16 @@ bool SummonAction::Execute(Event event)
Player* master = GetMaster();
if (!master)
return false;
if (Pet* pet = bot->GetPet()) {
if (Pet* pet = bot->GetPet())
{
pet->SetReactState(REACT_PASSIVE);
pet->GetCharmInfo()->SetIsCommandFollow(true);
pet->GetCharmInfo()->IsReturning();
}
if (master->GetSession()->GetSecurity() >= SEC_PLAYER) {
if (master->GetSession()->GetSecurity() >= SEC_PLAYER)
{
// botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
SET_AI_VALUE(std::list<FleeInfo>, "recently flee info", {});
return Teleport(master, bot);
@@ -185,7 +189,8 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
if (summoner->IsWithinLOS(x, y, z))
{
if (sPlayerbotAIConfig->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
if (sPlayerbotAIConfig
->botRepairWhenSummon) // .conf option to repair bot gear when summoned 0 = off, 1 = on
bot->DurabilityRepairAll(false, 1.0f, false);
if (master->IsInCombat() && !sPlayerbotAIConfig->allowSummonInCombat)
@@ -200,13 +205,16 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
return false;
}
if (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST) && !sPlayerbotAIConfig->allowSummonWhenBotIsDead)
if (bot->isDead() && !bot->HasPlayerFlag(PLAYER_FLAGS_GHOST) &&
!sPlayerbotAIConfig->allowSummonWhenBotIsDead)
{
botAI->TellError("You cannot summon me while I'm dead, you need to release my spirit first");
return false;
}
bool revive = sPlayerbotAIConfig->reviveBotWhenSummoned == 2 || (sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat() && master->IsAlive());
bool revive =
sPlayerbotAIConfig->reviveBotWhenSummoned == 2 ||
(sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat() && master->IsAlive());
if (bot->isDead() && revive)
{
bot->ResurrectPlayer(1.0f, false);