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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TRAINERACTION_H
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@@ -15,38 +16,38 @@ struct TrainerSpell;
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class TrainerAction : public Action
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{
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public:
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TrainerAction(PlayerbotAI* botAI) : Action(botAI, "trainer") { }
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public:
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TrainerAction(PlayerbotAI* botAI) : Action(botAI, "trainer") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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private:
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typedef void(TrainerAction::*TrainerSpellAction)(uint32, TrainerSpell const*, std::ostringstream& msg);
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void Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells);
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void Learn(uint32 cost, TrainerSpell const* tSpell, std::ostringstream& msg);
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void TellHeader(Creature* creature);
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void TellFooter(uint32 totalCost);
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private:
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typedef void (TrainerAction::*TrainerSpellAction)(uint32, TrainerSpell const*, std::ostringstream& msg);
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void Iterate(Creature* creature, TrainerSpellAction action, SpellIds& spells);
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void Learn(uint32 cost, TrainerSpell const* tSpell, std::ostringstream& msg);
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void TellHeader(Creature* creature);
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void TellFooter(uint32 totalCost);
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};
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class MaintenanceAction : public Action
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{
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public:
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MaintenanceAction(PlayerbotAI* botAI) : Action(botAI, "maintenance") { }
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bool Execute(Event event) override;
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public:
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MaintenanceAction(PlayerbotAI* botAI) : Action(botAI, "maintenance") {}
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bool Execute(Event event) override;
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};
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class RemoveGlyphAction : public Action
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{
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public:
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RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") { }
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bool Execute(Event event) override;
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public:
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RemoveGlyphAction(PlayerbotAI* botAI) : Action(botAI, "remove glyph") {}
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bool Execute(Event event) override;
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};
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class AutoGearAction : public Action
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{
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public:
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AutoGearAction(PlayerbotAI* botAI) : Action(botAI, "autogear") { }
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bool Execute(Event event) override;
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public:
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AutoGearAction(PlayerbotAI* botAI) : Action(botAI, "autogear") {}
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bool Execute(Event event) override;
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};
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#endif
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