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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,148 +1,155 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "RtscAction.h"
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#include "Playerbots.h"
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#include "RTSCValues.h"
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bool RTSCAction::Execute(Event event)
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{
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std::string const command = event.getParam();
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std::string const command = event.getParam();
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Player* master = botAI->GetMaster();
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Player* master = botAI->GetMaster();
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if (!master)
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return false;
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if (!master)
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return false;
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if (command != "reset" && !master->HasSpell(RTSC_MOVE_SPELL))
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{
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master->learnSpell(RTSC_MOVE_SPELL, false);
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botAI->TellMasterNoFacing("RTS control enabled.");
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botAI->TellMasterNoFacing("Aedm (Awesome energetic do move) spell trained.");
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}
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else if (command == "reset")
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{
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if (master->HasSpell(RTSC_MOVE_SPELL))
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{
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master->removeSpell(RTSC_MOVE_SPELL, SPEC_MASK_ALL, false);
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botAI->TellMasterNoFacing("RTS control spell removed.");
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}
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if (command != "reset" && !master->HasSpell(RTSC_MOVE_SPELL))
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{
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master->learnSpell(RTSC_MOVE_SPELL, false);
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botAI->TellMasterNoFacing("RTS control enabled.");
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botAI->TellMasterNoFacing("Aedm (Awesome energetic do move) spell trained.");
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}
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else if (command == "reset")
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{
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if (master->HasSpell(RTSC_MOVE_SPELL))
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{
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master->removeSpell(RTSC_MOVE_SPELL, SPEC_MASK_ALL, false);
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botAI->TellMasterNoFacing("RTS control spell removed.");
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}
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RESET_AI_VALUE(bool, "RTSC selected");
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RESET_AI_VALUE(std::string, "RTSC next spell action");
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RESET_AI_VALUE(bool, "RTSC selected");
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RESET_AI_VALUE(std::string, "RTSC next spell action");
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for (auto value : botAI->GetAiObjectContext()->GetValues())
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if (value.find("RTSC saved location::") != std::string::npos)
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RESET_AI_VALUE(WorldPosition, value.c_str());
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for (auto value : botAI->GetAiObjectContext()->GetValues())
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if (value.find("RTSC saved location::") != std::string::npos)
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RESET_AI_VALUE(WorldPosition, value.c_str());
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return true;
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}
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return true;
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}
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bool selected = AI_VALUE(bool, "RTSC selected");
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bool selected = AI_VALUE(bool, "RTSC selected");
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if (command == "select" && !selected)
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{
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SET_AI_VALUE(bool, "RTSC selected", true);
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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return true;
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}
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else if (command == "cancel")
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{
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RESET_AI_VALUE(bool, "RTSC selected");
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RESET_AI_VALUE(std::string, "RTSC next spell action");
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if(selected)
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master->SendPlaySpellVisual(bot->GetGUID(), 6372);
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return true;
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}
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else if (command == "toggle")
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{
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if (!selected)
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{
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SET_AI_VALUE(bool, "RTSC selected", true);
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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}
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else
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{
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SET_AI_VALUE(bool, "RTSC selected", false);
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master->SendPlaySpellVisual(bot->GetGUID(), 6372);
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}
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if (command == "select" && !selected)
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{
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SET_AI_VALUE(bool, "RTSC selected", true);
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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return true;
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}
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else if (command == "cancel")
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{
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RESET_AI_VALUE(bool, "RTSC selected");
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RESET_AI_VALUE(std::string, "RTSC next spell action");
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if (selected)
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master->SendPlaySpellVisual(bot->GetGUID(), 6372);
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return true;
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}
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else if (command == "toggle")
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{
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if (!selected)
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{
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SET_AI_VALUE(bool, "RTSC selected", true);
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master->SendPlaySpellVisual(bot->GetGUID(), 5036);
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}
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else
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{
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SET_AI_VALUE(bool, "RTSC selected", false);
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master->SendPlaySpellVisual(bot->GetGUID(), 6372);
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}
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return true;
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}
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else if (command.find("save here ") != std::string::npos)
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{
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std::string const locationName = command.substr(10);
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return true;
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}
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else if (command.find("save here ") != std::string::npos)
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{
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std::string const locationName = command.substr(10);
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WorldPosition spellPosition(bot);
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SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
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WorldPosition spellPosition(bot);
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SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition);
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Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
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wpCreature->SetObjectScale(0.5f);
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Creature* wpCreature =
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bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
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spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
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wpCreature->SetObjectScale(0.5f);
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return true;
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}
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else if (command.find("unsave ") != std::string::npos)
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{
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std::string const locationName = command.substr(7);
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return true;
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}
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else if (command.find("unsave ") != std::string::npos)
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{
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std::string const locationName = command.substr(7);
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RESET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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RESET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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return true;
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}
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return true;
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}
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if (command.find("save ") != std::string::npos || command == "move")
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{
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SET_AI_VALUE(std::string, "RTSC next spell action", command);
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if (command.find("save ") != std::string::npos || command == "move")
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{
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SET_AI_VALUE(std::string, "RTSC next spell action", command);
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return true;
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}
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return true;
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}
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if (command.find("show ") != std::string::npos)
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{
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std::string const locationName = command.substr(5);
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WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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if (command.find("show ") != std::string::npos)
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{
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std::string const locationName = command.substr(5);
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WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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if (spellPosition)
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{
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Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
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wpCreature->SetObjectScale(0.5f);
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}
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if (spellPosition)
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{
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Creature* wpCreature =
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bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(),
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spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f);
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wpCreature->SetObjectScale(0.5f);
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}
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return true;
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}
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return true;
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}
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if (command.find("show") != std::string::npos)
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{
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std::ostringstream out; out << "saved: ";
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if (command.find("show") != std::string::npos)
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{
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std::ostringstream out;
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out << "saved: ";
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for (auto value : botAI->GetAiObjectContext()->GetValues())
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if (value.find("RTSC saved location::") != std::string::npos)
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if (AI_VALUE2(WorldPosition, "RTSC saved location", value.substr(21).c_str()))
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out << value.substr(21).c_str() << ",";
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for (auto value : botAI->GetAiObjectContext()->GetValues())
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if (value.find("RTSC saved location::") != std::string::npos)
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if (AI_VALUE2(WorldPosition, "RTSC saved location", value.substr(21).c_str()))
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out << value.substr(21).c_str() << ",";
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out.seekp(-1, out.cur);
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out << ".";
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out.seekp(-1, out.cur);
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out << ".";
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botAI->TellMasterNoFacing(out);
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}
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botAI->TellMasterNoFacing(out);
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}
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if (command.find("go ") != std::string::npos)
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{
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std::string const locationName = command.substr(3);
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WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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if (command.find("go ") != std::string::npos)
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{
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std::string const locationName = command.substr(3);
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WorldPosition spellPosition = AI_VALUE2(WorldPosition, "RTSC saved location", locationName);
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if(spellPosition)
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return MoveToSpell(spellPosition, false);
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if (spellPosition)
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return MoveToSpell(spellPosition, false);
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return true;
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}
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else if (command == "last")
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{
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WorldPosition spellPosition = AI_VALUE(WorldPosition, "see spell location");
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if (spellPosition)
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return MoveToSpell(spellPosition);
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}
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return true;
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}
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else if (command == "last")
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{
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WorldPosition spellPosition = AI_VALUE(WorldPosition, "see spell location");
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if (spellPosition)
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return MoveToSpell(spellPosition);
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}
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return false;
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return false;
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}
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