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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_RPGACTION_H
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@@ -13,28 +14,28 @@ class Unit;
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class RpgAction : public MovementAction
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{
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public:
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RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) { }
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public:
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RpgAction(PlayerbotAI* botAI, std::string const name = "rpg") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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protected:
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virtual bool SetNextRpgAction();
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protected:
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virtual bool SetNextRpgAction();
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typedef void (RpgAction::*RpgElement)(ObjectGuid guid);
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typedef void (RpgAction::*RpgElement)(ObjectGuid guid);
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bool AddIgnore(ObjectGuid guid);
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bool RemIgnore(ObjectGuid guid);
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bool HasIgnore(ObjectGuid guid);
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bool AddIgnore(ObjectGuid guid);
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bool RemIgnore(ObjectGuid guid);
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bool HasIgnore(ObjectGuid guid);
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};
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class CRpgAction : public RpgAction
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{
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public:
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CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") { }
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public:
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CRpgAction(PlayerbotAI* botAI) : RpgAction(botAI, "crpg") {}
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bool isUseful() override;
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bool isUseful() override;
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};
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#endif
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