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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_REVIVEFROMCORPSEACTION_H
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@@ -13,29 +14,29 @@ struct GraveyardStruct;
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class ReviveFromCorpseAction : public MovementAction
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{
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public:
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ReviveFromCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "revive from corpse") { }
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public:
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ReviveFromCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "revive from corpse") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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class FindCorpseAction : public MovementAction
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{
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public:
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FindCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "find corpse") { }
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public:
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FindCorpseAction(PlayerbotAI* botAI) : MovementAction(botAI, "find corpse") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class SpiritHealerAction : public MovementAction
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{
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public:
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SpiritHealerAction(PlayerbotAI* botAI, std::string const name = "spirit healer") : MovementAction(botAI, name) { }
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public:
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SpiritHealerAction(PlayerbotAI* botAI, std::string const name = "spirit healer") : MovementAction(botAI, name) {}
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GraveyardStruct const* GetGrave(bool startZone);
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bool Execute(Event event) override;
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bool isUseful() override;
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GraveyardStruct const* GetGrave(bool startZone);
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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