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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_QUESTACTION_H
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@@ -17,25 +18,25 @@ class Object;
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class QuestAction : public Action
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{
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public:
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QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
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public:
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QuestAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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protected:
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bool CompleteQuest(Player* player, uint32 entry);
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virtual void ProcessQuest(Quest const* quest, Object* questGiver) = 0;
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bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
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bool ProcessQuests(ObjectGuid questGiver);
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bool ProcessQuests(WorldObject* questGiver);
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protected:
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bool CompleteQuest(Player* player, uint32 entry);
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virtual void ProcessQuest(Quest const* quest, Object* questGiver) = 0;
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bool AcceptQuest(Quest const* quest, ObjectGuid questGiver);
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bool ProcessQuests(ObjectGuid questGiver);
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bool ProcessQuests(WorldObject* questGiver);
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};
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class QuestObjectiveCompletedAction : public Action
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{
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public:
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QuestObjectiveCompletedAction(PlayerbotAI* botAI) : Action(botAI, "quest objective completed") { }
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public:
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QuestObjectiveCompletedAction(PlayerbotAI* botAI) : Action(botAI, "quest objective completed") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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#endif
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