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https://github.com/mod-playerbots/mod-playerbots.git
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LOGLEVELACTION_H
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#define _PLAYERBOT_LOGLEVELACTION_H
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#include "LogCommon.h"
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#include "Action.h"
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#include "LogCommon.h"
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class PlayerbotAI;
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class LogLevelAction : public Action
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{
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public:
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LogLevelAction(PlayerbotAI* botAI) : Action(botAI, "log") { }
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public:
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LogLevelAction(PlayerbotAI* botAI) : Action(botAI, "log") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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public:
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static std::string const logLevel2string(LogLevel level);
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static LogLevel string2logLevel(std::string const level);
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public:
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static std::string const logLevel2string(LogLevel level);
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static LogLevel string2logLevel(std::string const level);
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};
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#endif
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