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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LEAVEGROUPACTION_H
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@@ -12,37 +13,37 @@ class PlayerbotAI;
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class LeaveGroupAction : public Action
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{
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public:
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LeaveGroupAction(PlayerbotAI* botAI, std::string const name = "leave") : Action(botAI, name) { }
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public:
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LeaveGroupAction(PlayerbotAI* botAI, std::string const name = "leave") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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virtual bool Leave(Player* player);
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virtual bool Leave(Player* player);
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};
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class PartyCommandAction : public LeaveGroupAction
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{
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public:
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PartyCommandAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "party command") { }
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public:
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PartyCommandAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "party command") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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class UninviteAction : public LeaveGroupAction
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{
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public:
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UninviteAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "uninvite") { }
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public:
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UninviteAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "uninvite") {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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class LeaveFarAwayAction : public LeaveGroupAction
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{
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public:
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LeaveFarAwayAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "leave far away") { }
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public:
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LeaveFarAwayAction(PlayerbotAI* botAI) : LeaveGroupAction(botAI, "leave far away") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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