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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,60 +1,61 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GUILDCREATEACTION_H
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#define _PLAYERBOT_GUILDCREATEACTION_H
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#include "InventoryAction.h"
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#include "ChooseTravelTargetAction.h"
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#include "InventoryAction.h"
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class PlayerbotAI;
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class BuyPetitionAction : public InventoryAction
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{
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public:
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BuyPetitionAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buy petition") { }
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public:
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BuyPetitionAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buy petition") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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static bool canBuyPetition(Player* bot);
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static bool canBuyPetition(Player* bot);
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};
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class PetitionOfferAction : public Action
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{
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public:
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PetitionOfferAction(PlayerbotAI* botAI, std::string const name = "petition offer") : Action(botAI, name) { }
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public:
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PetitionOfferAction(PlayerbotAI* botAI, std::string const name = "petition offer") : Action(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class PetitionOfferNearbyAction : public PetitionOfferAction
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{
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public:
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PetitionOfferNearbyAction(PlayerbotAI* botAI) : PetitionOfferAction(botAI, "petition offer nearby") { }
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public:
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PetitionOfferNearbyAction(PlayerbotAI* botAI) : PetitionOfferAction(botAI, "petition offer nearby") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class PetitionTurnInAction : public ChooseTravelTargetAction
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{
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public:
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PetitionTurnInAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "turn in petitn") { }
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public:
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PetitionTurnInAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "turn in petitn") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class BuyTabardAction : public ChooseTravelTargetAction
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{
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public:
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BuyTabardAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "buy tabard") { }
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public:
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BuyTabardAction(PlayerbotAI* botAI) : ChooseTravelTargetAction(botAI, "buy tabard") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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