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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
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@@ -1,14 +1,16 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GoAction.h"
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#include "ChooseTravelTargetAction.h"
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#include "Event.h"
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#include "Formations.h"
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#include "PathGenerator.h"
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#include "PositionValue.h"
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#include "Playerbots.h"
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#include "PositionValue.h"
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#include "ServerFacade.h"
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std::vector<std::string> split(std::string const s, char delim);
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@@ -73,7 +75,8 @@ bool GoAction::Execute(Event event)
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if (GameObject* go = botAI->GetGameObject(guid))
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if (go->isSpawned())
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{
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, go), sPlayerbotAIConfig->reactDistance))
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, go),
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sPlayerbotAIConfig->reactDistance))
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{
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botAI->TellError("It is too far away");
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return false;
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@@ -82,7 +85,8 @@ bool GoAction::Execute(Event event)
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std::ostringstream out;
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out << "Moving to " << ChatHelper::FormatGameobject(go);
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botAI->TellMasterNoFacing(out.str());
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return MoveNear(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ() + 0.5f, sPlayerbotAIConfig->followDistance);
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return MoveNear(bot->GetMapId(), go->GetPositionX(), go->GetPositionY(), go->GetPositionZ() + 0.5f,
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sPlayerbotAIConfig->followDistance);
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}
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}
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return false;
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@@ -101,7 +105,8 @@ bool GoAction::Execute(Event event)
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std::ostringstream out;
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out << "Moving to " << unit->GetName();
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botAI->TellMasterNoFacing(out.str());
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return MoveNear(bot->GetMapId(), unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ() + 0.5f, sPlayerbotAIConfig->followDistance);
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return MoveNear(bot->GetMapId(), unit->GetPositionX(), unit->GetPositionY(),
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unit->GetPositionZ() + 0.5f, sPlayerbotAIConfig->followDistance);
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}
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}
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@@ -144,7 +149,6 @@ bool GoAction::Execute(Event event)
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out << (end - aend).length();
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for (auto i : points)
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{
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CreateWp(bot, i.x, i.y, i.z, 0.f, 11144);
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@@ -172,7 +176,8 @@ bool GoAction::Execute(Event event)
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float z = bot->GetPositionZ();
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bot->UpdateAllowedPositionZ(x, y, z);
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, x, y), sPlayerbotAIConfig->reactDistance))
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, x, y),
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sPlayerbotAIConfig->reactDistance))
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{
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botAI->TellMaster("It is too far away");
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return false;
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@@ -204,7 +209,8 @@ bool GoAction::Execute(Event event)
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PositionInfo pos = context->GetValue<PositionMap&>("position")->Get()[param];
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if (pos.isSet())
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{
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, pos.x, pos.y), sPlayerbotAIConfig->reactDistance))
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if (sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, pos.x, pos.y),
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sPlayerbotAIConfig->reactDistance))
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{
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botAI->TellError("It is too far away");
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return false;
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