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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -1,5 +1,6 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_EQUIPACTION_H
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@@ -14,33 +15,32 @@ class PlayerbotAI;
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class EquipAction : public InventoryAction
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{
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public:
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EquipAction(PlayerbotAI* botAI, std::string const name = "equip") : InventoryAction(botAI, name) { }
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public:
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EquipAction(PlayerbotAI* botAI, std::string const name = "equip") : InventoryAction(botAI, name) {}
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bool Execute(Event event) override;
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void EquipItems(ItemIds ids);
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bool Execute(Event event) override;
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void EquipItems(ItemIds ids);
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private:
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void EquipItem(FindItemVisitor* visitor);
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uint8 GetSmallestBagSlot();
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void EquipItem(Item* item);
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private:
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void EquipItem(FindItemVisitor* visitor);
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uint8 GetSmallestBagSlot();
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void EquipItem(Item* item);
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};
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class EquipUpgradesAction : public EquipAction
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{
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public:
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EquipUpgradesAction(PlayerbotAI* botAI, std::string const name = "equip upgrades") : EquipAction(botAI, name) { }
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public:
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EquipUpgradesAction(PlayerbotAI* botAI, std::string const name = "equip upgrades") : EquipAction(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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class EquipUpgradeAction : public EquipAction
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{
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public:
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EquipUpgradeAction(PlayerbotAI* botAI, std::string const name = "equip upgrade") : EquipAction(botAI, name) { }
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public:
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EquipUpgradeAction(PlayerbotAI* botAI, std::string const name = "equip upgrade") : EquipAction(botAI, name) {}
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bool Execute(Event event) override;
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bool Execute(Event event) override;
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};
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#endif
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