Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

View File

@@ -1,8 +1,10 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "DestroyItemAction.h"
#include "Event.h"
#include "ItemCountValue.h"
#include "Playerbots.h"
@@ -25,20 +27,17 @@ void DestroyItemAction::DestroyItem(FindItemVisitor* visitor)
{
IterateItems(visitor);
std::vector<Item*> items = visitor->GetResult();
for (Item* item : items)
for (Item* item : items)
{
std::ostringstream out;
out << chat->FormatItem(item->GetTemplate()) << " destroyed";
botAI->TellMaster(out);
bot->DestroyItem(item->GetBagSlot(),item->GetSlot(), true);
bot->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
}
}
bool SmartDestroyItemAction::isUseful()
{
return !botAI->HasActivePlayerMaster();
}
bool SmartDestroyItemAction::isUseful() { return !botAI->HasActivePlayerMaster(); }
bool SmartDestroyItemAction::Execute(Event event)
{
@@ -68,19 +67,23 @@ bool SmartDestroyItemAction::Execute(Event event)
return true;
}
std::vector<uint32> bestToDestroy = { ITEM_USAGE_NONE }; //First destroy anything useless.
std::vector<uint32> bestToDestroy = {ITEM_USAGE_NONE}; // First destroy anything useless.
if (!AI_VALUE(bool, "can sell") && AI_VALUE(bool, "should get money")) // We need money so quest items are less important since they can't directly be sold.
if (!AI_VALUE(bool, "can sell") &&
AI_VALUE(
bool,
"should get money")) // We need money so quest items are less important since they can't directly be sold.
bestToDestroy.push_back(ITEM_USAGE_QUEST);
else // We don't need money so destroy the cheapest stuff.
else // We don't need money so destroy the cheapest stuff.
{
bestToDestroy.push_back(ITEM_USAGE_VENDOR);
bestToDestroy.push_back(ITEM_USAGE_AH);
}
// If we still need room
bestToDestroy.push_back(ITEM_USAGE_SKILL); // Items that might help tradeskill are more important than above but still expenable.
bestToDestroy.push_back(ITEM_USAGE_USE); // These are more likely to be usefull 'soon' but still expenable.
bestToDestroy.push_back(
ITEM_USAGE_SKILL); // Items that might help tradeskill are more important than above but still expenable.
bestToDestroy.push_back(ITEM_USAGE_USE); // These are more likely to be usefull 'soon' but still expenable.
for (auto& usage : bestToDestroy)
{