Run clang-format

This commit is contained in:
Yunfan Li
2024-08-04 10:23:36 +08:00
parent 44da167492
commit 53611c9040
835 changed files with 35085 additions and 31861 deletions

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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHATSHORTCUTACTION_H
@@ -11,80 +12,80 @@ class PlayerbotAI;
class ReturnPositionResetAction : public Action
{
public:
ReturnPositionResetAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) { }
public:
ReturnPositionResetAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) {}
void ResetReturnPosition();
void SetReturnPosition(float x, float y, float z);
void ResetReturnPosition();
void SetReturnPosition(float x, float y, float z);
};
class FollowChatShortcutAction : public MovementAction
{
public:
FollowChatShortcutAction(PlayerbotAI* botAI) : MovementAction(botAI, "follow chat shortcut") { }
public:
FollowChatShortcutAction(PlayerbotAI* botAI) : MovementAction(botAI, "follow chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class StayChatShortcutAction : public ReturnPositionResetAction
{
public:
StayChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "stay chat shortcut") { }
public:
StayChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "stay chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class FleeChatShortcutAction : public ReturnPositionResetAction
{
public:
FleeChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "flee chat shortcut") { }
public:
FleeChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "flee chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class GoawayChatShortcutAction : public ReturnPositionResetAction
{
public:
GoawayChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "runaway chat shortcut") { }
public:
GoawayChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "runaway chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class GrindChatShortcutAction : public ReturnPositionResetAction
{
public:
GrindChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "grind chat shortcut") { }
public:
GrindChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "grind chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class TankAttackChatShortcutAction : public ReturnPositionResetAction
{
public:
TankAttackChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "tank attack chat shortcut") { }
public:
TankAttackChatShortcutAction(PlayerbotAI* botAI) : ReturnPositionResetAction(botAI, "tank attack chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class MaxDpsChatShortcutAction : public Action
{
public:
MaxDpsChatShortcutAction(PlayerbotAI* botAI) : Action(botAI, "max dps chat shortcut") { }
public:
MaxDpsChatShortcutAction(PlayerbotAI* botAI) : Action(botAI, "max dps chat shortcut") {}
bool Execute(Event event) override;
bool Execute(Event event) override;
};
class NaxxChatShortcutAction : public Action
{
public:
NaxxChatShortcutAction(PlayerbotAI* ai) : Action(ai, "naxx chat shortcut") {}
virtual bool Execute(Event event);
public:
NaxxChatShortcutAction(PlayerbotAI* ai) : Action(ai, "naxx chat shortcut") {}
virtual bool Execute(Event event);
};
class BwlChatShortcutAction : public Action
{
public:
BwlChatShortcutAction(PlayerbotAI* ai) : Action(ai, "bwl chat shortcut") {}
virtual bool Execute(Event event);
public:
BwlChatShortcutAction(PlayerbotAI* ai) : Action(ai, "bwl chat shortcut") {}
virtual bool Execute(Event event);
};
#endif