mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-30 17:03:48 +00:00
Run clang-format
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
|
||||
@@ -12,31 +13,31 @@ class PlayerbotAI;
|
||||
|
||||
class ChangeTalentsAction : public Action
|
||||
{
|
||||
public:
|
||||
ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) { }
|
||||
public:
|
||||
ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) {}
|
||||
|
||||
bool Execute(Event event);
|
||||
// bool AutoSelectTalents(std::ostringstream* out);
|
||||
bool Execute(Event event);
|
||||
// bool AutoSelectTalents(std::ostringstream* out);
|
||||
|
||||
private:
|
||||
// std::vector<TalentPath*> getPremadePaths(std::string const findName);
|
||||
// std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
|
||||
// TalentPath* getPremadePath(uint32 id);
|
||||
// void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
|
||||
// TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
|
||||
// TalentSpec* GetBestPremadeSpec(uint32 spec);
|
||||
std::string TalentsHelp();
|
||||
std::string SpecList();
|
||||
std::string SpecPick(std::string param);
|
||||
std::string SpecApply(std::string param);
|
||||
private:
|
||||
// std::vector<TalentPath*> getPremadePaths(std::string const findName);
|
||||
// std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
|
||||
// TalentPath* getPremadePath(uint32 id);
|
||||
// void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
|
||||
// TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
|
||||
// TalentSpec* GetBestPremadeSpec(uint32 spec);
|
||||
std::string TalentsHelp();
|
||||
std::string SpecList();
|
||||
std::string SpecPick(std::string param);
|
||||
std::string SpecApply(std::string param);
|
||||
};
|
||||
|
||||
class AutoSetTalentsAction : public ChangeTalentsAction
|
||||
{
|
||||
public:
|
||||
AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") { }
|
||||
public:
|
||||
AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") {}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user