mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-21 12:37:05 +00:00
Run clang-format
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#ifndef _PLAYERBOT_CASTCUSTOMSPELLACTION_H
|
||||
@@ -13,11 +14,14 @@ class WorldObject;
|
||||
|
||||
class CastCustomSpellAction : public InventoryAction
|
||||
{
|
||||
public:
|
||||
CastCustomSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom spell") : InventoryAction(botAI, name) { }
|
||||
public:
|
||||
CastCustomSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom spell")
|
||||
: InventoryAction(botAI, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool Execute(Event event) override;
|
||||
virtual std::string const castString(WorldObject* target) { return "cast"; }
|
||||
bool Execute(Event event) override;
|
||||
virtual std::string const castString(WorldObject* target) { return "cast"; }
|
||||
|
||||
protected:
|
||||
bool ncCast = false;
|
||||
@@ -25,57 +29,60 @@ protected:
|
||||
|
||||
class CastCustomNcSpellAction : public CastCustomSpellAction
|
||||
{
|
||||
public:
|
||||
CastCustomNcSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom nc spell") : CastCustomSpellAction(botAI, name) { }
|
||||
public:
|
||||
CastCustomNcSpellAction(PlayerbotAI* botAI, std::string const name = "cast custom nc spell")
|
||||
: CastCustomSpellAction(botAI, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool isUseful() override;
|
||||
std::string const castString(WorldObject* target) override;
|
||||
bool isUseful() override;
|
||||
std::string const castString(WorldObject* target) override;
|
||||
};
|
||||
|
||||
class CastRandomSpellAction : public ListSpellsAction
|
||||
{
|
||||
public:
|
||||
CastRandomSpellAction(PlayerbotAI* botAI, std::string const name = "cast random spell") : ListSpellsAction(botAI, name) { }
|
||||
public:
|
||||
CastRandomSpellAction(PlayerbotAI* botAI, std::string const name = "cast random spell")
|
||||
: ListSpellsAction(botAI, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool isUseful() override { return false; }
|
||||
virtual bool AcceptSpell(SpellInfo const* spellInfo);
|
||||
virtual uint32 GetSpellPriority(SpellInfo const* spellInfo) { return 1; }
|
||||
virtual bool castSpell(uint32 spellId, WorldObject* wo);
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override { return false; }
|
||||
virtual bool AcceptSpell(SpellInfo const* spellInfo);
|
||||
virtual uint32 GetSpellPriority(SpellInfo const* spellInfo) { return 1; }
|
||||
virtual bool castSpell(uint32 spellId, WorldObject* wo);
|
||||
bool Execute(Event event) override;
|
||||
|
||||
protected:
|
||||
bool MultiCast = false;
|
||||
protected:
|
||||
bool MultiCast = false;
|
||||
};
|
||||
|
||||
class CraftRandomItemAction : public CastRandomSpellAction
|
||||
{
|
||||
public:
|
||||
CraftRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "craft random item")
|
||||
{
|
||||
MultiCast = true;
|
||||
}
|
||||
public:
|
||||
CraftRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "craft random item") { MultiCast = true; }
|
||||
|
||||
bool AcceptSpell(SpellInfo const* spellInfo) override;
|
||||
uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
|
||||
bool AcceptSpell(SpellInfo const* spellInfo) override;
|
||||
uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
|
||||
};
|
||||
|
||||
class DisEnchantRandomItemAction : public CastCustomSpellAction
|
||||
{
|
||||
public:
|
||||
DisEnchantRandomItemAction(PlayerbotAI* botAI) : CastCustomSpellAction(botAI, "disenchant random item") {}
|
||||
public:
|
||||
DisEnchantRandomItemAction(PlayerbotAI* botAI) : CastCustomSpellAction(botAI, "disenchant random item") {}
|
||||
|
||||
bool isUseful() override;
|
||||
bool Execute(Event event) override;
|
||||
bool isUseful() override;
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class EnchantRandomItemAction : public CastRandomSpellAction
|
||||
{
|
||||
public:
|
||||
EnchantRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "enchant random item") { }
|
||||
public:
|
||||
EnchantRandomItemAction(PlayerbotAI* botAI) : CastRandomSpellAction(botAI, "enchant random item") {}
|
||||
|
||||
bool isUseful() override;
|
||||
bool AcceptSpell(SpellInfo const* spellInfo) override;
|
||||
uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
|
||||
bool isUseful() override;
|
||||
bool AcceptSpell(SpellInfo const* spellInfo) override;
|
||||
uint32 GetSpellPriority(SpellInfo const* spellInfo) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user